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Add trade penalty #703
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Add trade penalty #703
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…ing target value.
…st move_count to be more correct
Add trade penalty to 20.1
Also temporarily disable best_child_cached_.
Also add some more params to control things.
Also increase hash size to 1024MB.
Also handle root node.
Also cleanup some log messages.
AuxEngineOptions is now "optname1=value1;optname2=value2" format. Change default AuxEngineDepth from 20 to 15. Make version v0.21.0-fish-v0.2
Default 3, setting to 1 will give v0.2 behavior. Store move that was boosted. Note two magic values are used to store extra state, TODO improve this. Fix bug that caused castling to not be boosted by using move packed_int instead of nn_index. Move node.auxengine_move_ member to the proper spot, now Node size is still 80 bytes. Move auxengine intialization into AuxEngineWorker, so init time does not slow down startup.
Compressed format does not allow this. Also set maximum AuxEngineBoost to 100.
Auto detects if AuxEngine has the SyzygyPath UCI option, and auto sets it to the same value given to Lc0 engine.
Update initial params and force a new appveyor build to boot :)
force another compile
As trade penalty is non-zero and the possible advantages of this are available through a combination of MLH and draw score which are both merged in v0.25, I recommend closing this PR. |
Moreover there seems to have been a bad merge at some point, there are lots of code unrelated to trade penalty here. |
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Add trade penalty to lc0 20.1