This project holds everything that was worked on throughout the Fall 2022 semester of Game Tech. and Coding II
LOG 0 4 2 The project is supposed to hold an actor of type "Human" This Human has a Name, and Elemental Type. As well as values for Speed, Health, and Damage.
The project is supposed to allow for the Human-Actor to randomize their element on creation(and potentially name) The Human-Actor should also be able to take and recieve damage by this point in the project.
LOG 0 4 3 Updated the project to the point where it was supposed to be on 0 4 2 The project is now built and has the common function that were made in class
When time permits I will try to come back and implement enum changes. Using enums for the element types will allow for a few things From a qualitative standpoint multi-type variables which will create a more interesting experience However they also allow for switch case functions to be used when comparing damages which will please me greatly.