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Pokee v0.4.3

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@LocalBBQ LocalBBQ released this 20 Oct 23:13
· 127 commits to main since this release

Pokee for Monster Hunter Freedom Unite (USA, ULUS-10391, version 1.01). It does not include the game. On first start it asks for your own disc image and accepts only that release.

This release is for Windows x86-64 and Linux x86-64. macOS, Android and the Flatpak are not part of it.

Downloads

File What it is
pokee-0.4.3-linux-x86_64.tar.gz Portable Linux: pokee, Pokee, overlay libraries, SDL3, FFmpeg, the fallback font, and licenses
pokee-0.4.3-windows-x86_64.zip Windows: Pokee.exe, overlay DLLs, SDL3, FFmpeg, the Visual C++ runtime and licenses. Keeps its data in %APPDATA%\Pokee\MHFU
pokee-0.4.3-windows-x86_64-portable.zip The same, plus portable.txt: keeps all data in data\ next to Pokee.exe
ffmpeg-7.1.5.tar.xz Unmodified FFmpeg source for the LGPL libraries in the Linux build
SHA256SUMS Checksums of the Linux tarball and the FFmpeg source

Linux: sha256sum -c SHA256SUMS --ignore-missing.

Windows (Get-FileHash <file> in PowerShell):

d1f88ab6c70e60bec7cdf04c6410a36ed82a699616609297da12f988d72d226b  pokee-0.4.3-windows-x86_64.zip
b3e80ebf82a63832db34afa6798075eaa0105ee81197577f0590e7350dba3296  pokee-0.4.3-windows-x86_64-portable.zip

What changed since v0.4.2

Analog camera

  • D-pad camera (Controls, off by default). With the analog camera on, the D-pad no longer also turns the game's camera or steps its height, so the two cameras stop fighting over the view. Turn it on to have the D-pad move the game's camera as before. input.dpad_camera / MHFU_DPAD_CAMERA.
  • The right stick keeps the camera after a bowgun aim. When R is released, the game drops the reticle but the hunter stays in the aim for a second or more. The stick now goes back to the camera at the release instead of aiming on.
  • The game's soft follow no longer takes the stick away. After an aim, and at other times, the game can stay in a mode that pulls the camera back behind the hunter for many seconds, and the right stick did nothing during it. The stick now keeps the camera.
  • No more snapping with your back to a wall. Behind the hunter, the game held a blocked camera on the near side of the wall while the view turned, then snapped it round. The camera is now pulled in along the view line from any side, as the game already did in front of the hunter, and eases back out rather than snapping.
  • Looking up stops at −30°, the game's own limit. Below that the game moved the point it looks at instead, and the view flipped when it let go, especially when turning through a wall.

Each change has an off switch that brings back the old behaviour (MHFU_CAMERA_GAME_FOLLOW, MHFU_CAMERA_AIM_AFTER_R, MHFU_CAMERA_WALL_SLIDE, MHFU_CAMERA_WALL_SNAP, MHFU_CAMERA_LOW_TILT; see the profile README). Commit 1e35e53.

Also new

  • True Attack (Mods, off by default, listed in the Game tab's Hunting section). The equipment screens show the attack the game actually counts instead of the displayed value multiplied by the weapon class's factor. game.true_attack / MHFU_TRUE_ATTACK.
  • Show Key Quests (Mods, off by default). Quests that count towards a level's Urgent Quest are named "[Key] …" in the quest lists and wherever the game shows the name. game.key_quests.
  • Mute in background, Gamepad in background (for two instances side by side) and a compact performance line (MHFU_PERF=compact). Ported from upstream Yakumo.
  • The item bar's Nothing Selected stop is kept when the pouch is full. The bar no longer wraps from the last item to the first, and a gather that fills the last slot no longer replaces the stop.
  • The window frame uses the game's crenellated bands.
  • The READMEs no longer list curved surfaces as missing: MHFU never draws them.

Build

Linux

Version: v0.4.3
Commit: 1e35e5371e90f84088648b1baea1ab4afc9723f8
Built: 2026-10-20
Platform: Linux x86-64
Configuration: Release; MHFU_RELEASE=ON
Build environment: Steam Runtime 3 sniper SDK
Needs glibc: 2.29 or newer
SDL3: 3.4.16
FFmpeg: 7.1.5 (LGPL)
Overlay libraries: 298

Windows

Version: v0.4.3
Commit: 1e35e5371e90f84088648b1baea1ab4afc9723f8
Built: 2026-10-20 23:07:03 UTC
Platform: Windows x86-64
Configuration: Release; MHFU_RELEASE=ON
Compiler: MSVC 19.44.35229
SDL3: 3.4.16
FFmpeg: bundled LGPL shared build (ffmpeg-n7.1.5-1-g7d0e842004-win64-lgpl-shared-7.1.zip)
Overlay DLLs: 290

The FFmpeg source for the Windows DLLs is named in licenses/FFmpeg-SOURCE.txt inside each zip.

Checked

  • Linux: built from tag v0.4.3 (1e35e53) in the Steam Runtime 3 sniper SDK container and packed by release_linux.sh. The script found no game data in the staged build or the tarball, and a separate scan of every unpacked file, binaries included, found no path, user name or computer name of the build machine.
  • The Linux tarball boots: unpacked into a folder of its own, its Pokee is stamped v0.4.3 and, booted headless for 40 seconds against a scratch data directory, reports Functions: 272890 and installs its overlays.
  • 61 of 61 unit tests pass on Windows (ctest, Release).
  • The release build boots: the packaged Pokee.exe is stamped v0.4.3, boots headless and installs its overlays from its own folder.
  • The camera changes were played in a quest on Windows, including the bowgun aim release and orbiting with the back against a wall. Traces confirm the camera no longer lags behind the stick against a wall.
  • Both zips are clean: unpacked and scanned, they contain no game data and no personal paths.

Not verified

  • macOS and Android were not built or run for this release, and there is no Flatpak.
  • Linux: the game was not played from the tarball, it was not run on a Steam Deck, and ctest was not run in the Linux release build.
  • Not in a full smoke test: the Windows build of this exact commit has not been through the full TESTING.md run.
  • The −30° tilt limit was measured from traces, not read from the game's code.