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Pokee v0.4.4
Pokee for Monster Hunter Freedom Unite (USA, ULUS-10391, version 1.01). It does not include the game. On first start it asks for your own disc image and accepts only that release.
This release is for Windows x86-64. Linux, macOS, Android and the Flatpak are not part of it; v0.4.3 remains the latest Linux build.
Downloads
| File | What it is |
|---|---|
pokee-0.4.4-windows-x86_64.zip |
Windows: Pokee.exe, overlay DLLs, SDL3, FFmpeg, the Visual C++ runtime and licenses. Keeps its data in %APPDATA%\Pokee\MHFU |
pokee-0.4.4-windows-x86_64-portable.zip |
The same, plus portable.txt: keeps all data in data\ next to Pokee.exe |
Windows (Get-FileHash <file> in PowerShell):
fa69f7f979c87966962a871adab7bee65f8680732c3313c7391ccb0a2fd6f058 pokee-0.4.4-windows-x86_64.zip
93985bea7d4bfac2cef423613f718dbd965edd2accf4860eecc08dd4cd7cbd2b pokee-0.4.4-windows-x86_64-portable.zip
What changed since v0.4.3
True Attack Value covers element and status
True Attack Value (Game tab, Hunting, off by default) now shows a weapon's element and status as the game counts them too, as FUComplete's True Raw/Ele/Status does: fire shown as 250 shows 25, and poison, sleep and paralysis lose their zero the same way. Attack still loses its class factor (a great sword shown as 672 shows 140). Damage is the same either way; only the numbers on the equipment screens change. game.true_attack / MHFU_TRUE_ATTACK.
The game keeps element and status as it counts them, and its text adds a literal zero after the number (:~C%02d%3d0 in English). With the switch on, that text prints the number without the zero, in every language, and turning the switch off puts the game's text back. MHFU_TRACE_ELEMENT=1 logs each change. Commit 7ab52fd.
Interface sizes
- The bowgun reticle keeps its size. As an aim starts, the reticle's four arms fly in from off the picture, and they were taken for the map, Status, the item bar or the ammo bar and shrank toward their corners. They now stay as drawn.
- An empty stamina bar's last sliver moves with Status. Stamina run dry draws a fill one pixel wide before it refills; that sliver stayed at the game's place beside a smaller bar.
Commit f6612a9.
Build
Windows
Version: v0.4.4
Commit: 25ab45658e6759c5a9952de7521a064775208747
Built: 2026-10-22 00:34:29 UTC
Platform: Windows x86-64
Configuration: Release; MHFU_RELEASE=ON
Compiler: MSVC 19.44.35229
SDL3: 3.4.16
FFmpeg: bundled LGPL shared build (ffmpeg-n7.1.5-1-g7d0e842004-win64-lgpl-shared-7.1.zip)
Overlay DLLs: 290
The FFmpeg source for the Windows DLLs is named in licenses/FFmpeg-SOURCE.txt inside each zip. The overlay DLLs are v0.4.3's: the framework (include/psprecomp, src) has not changed since.
Checked
- 62 of 62 unit tests pass on Windows (
ctest, Release), including the new tests for the element and status change. - The release build boots: the packaged
Pokee.exeis stampedv0.4.4, installs from a disc image into a fresh data directory, and booted headless from its own folder reportsFunctions: 272890, installs its overlays and puts True Attack Value in place. - Element and status were checked in game on Windows: a fire weapon shows 25 instead of 250 with the switch on.
- The reticle and stamina fix was traced in an ad hoc quest on Windows.
- Both zips are clean: unpacked and scanned, they contain no game data and no personal paths.
Not verified
- Linux, macOS and Android were not built or run for this release, and there is no Flatpak.
- The in-quest Start > Status screen was not checked with True Attack Value on.
- Not in a full smoke test: the Windows build of this exact commit has not been through the full TESTING.md run.
- Speed with the switch on: once True Attack Value has been on in a session, the game's C library code is called through a slower path until Pokee closes. It was not measured.