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Pokee v1.0.0

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@LocalBBQ LocalBBQ released this 31 Oct 15:23

Pokee for Monster Hunter Freedom Unite (USA, ULUS-10391, version 1.01). It does not include the game. On first start it asks for your own disc image and accepts only that release.

This release is for Windows x86-64 and Linux x86-64, the Steam Deck included. macOS, Android and the Flatpak are not part of it.

Windows: the Windows zips are added to this release shortly. Until then, stay on v0.4.8: it runs the same game code, and your settings and saves carry over to 1.0.0 when it arrives.

Pokee 1.0

1.0 is the game code of v0.4.8, which has been played as the release candidate on Windows (an RTX 4090 PC and a second PC), on Linux and on the Steam Deck: whole hunts, multiplayer, saving and loading, sound and music. Nothing a player can see has changed since v0.4.8 apart from the version number, so a v0.4.8 setup, its settings and its saves carry straight over.

Downloads

File What it is
pokee-1.0.0-windows-x86_64.zip (added shortly) Windows: Pokee.exe, overlay DLLs, SDL3, FFmpeg, the Visual C++ runtime and licenses. Keeps its data in %APPDATA%\Pokee\MHFU
pokee-1.0.0-windows-x86_64-portable.zip (added shortly) The same, plus portable.txt: keeps all data in data\ next to Pokee.exe
pokee-1.0.0-linux-x86_64.tar.gz Portable Linux, the Steam Deck included: pokee, Pokee, overlay libraries, SDL3, FFmpeg, the fallback font, and licenses
ffmpeg-7.1.5.tar.xz Unmodified FFmpeg source for the LGPL libraries in the Linux build
SHA256SUMS Checksums of the Linux tarball and the FFmpeg source

Linux: sha256sum -c SHA256SUMS --ignore-missing. Setting up on Linux and the Steam Deck: docs/LINUX.md.

Windows (Get-FileHash <file> in PowerShell), SHA-256:

Added once the Windows zips are built.

What changed since v0.4.8

  • The version is 1.0.0.
  • Linux builds are back; v0.4.8 shipped for Windows only.
  • Stable releases are for Windows and Linux; the docs say so, and record the play that made v0.4.8 the candidate (COMPATIBILITY.md).

For developers

  • The repository's history was rewritten. Code generated from the game had been committed by mistake (profiles/mhfu/generated/ and profiles/mhfu/overlays/); it is gone from every commit, branch and tag, so every commit ID since October 5 has changed. Clone again, or move an existing clone onto the new history; a pull into an old clone deletes its generated code from disk. generate.sh and build_overlays.sh write those folders, as BUILDING.md describes.
  • CI runs on main again, on Linux and Windows: the unit tests, formatting and Ruff pass. Cppcheck still reports 8 diagnostics, each reviewed as a false positive (#34).
  • Only one source line the game runs changed: game_camera.cpp includes <sstream>, which the macOS and Android toolchains need. Everything else is CI, tests, formatting and docs.

Build information

Commit d0741fd (v1.0.0).

Linux:

Pokee 1.0.0 for Linux (x86-64)
Built from: d0741fdc4ed05aa42ff69aa04963ee5c50f61939
Build environment: registry.gitlab.steamos.cloud/steamrt/sniper/sdk@sha256:1c33c507bc75d012e77df5727f93b0d5b8c3f7c8d4142ba5f7a16882cc92e014
Flatpak runtime: org.freedesktop.Platform//25.08
Needs glibc: 2.29 or newer
SDL3 3.4.16, FFmpeg 7.1.5
FFmpeg configured with: ./configure --prefix=<prefix> --enable-shared --disable-static --disable-programs --disable-doc --disable-avdevice --disable-avformat --disable-avfilter --disable-swscale --disable-swresample --disable-network --disable-autodetect --disable-everything --enable-decoder=atrac3,atrac3p,h264 --disable-x86asm --disable-debug

Windows:

Added once the Windows zips are built.