Releases: LynnColeArt/Paneful
0.0.1.12a
0.0.1.11a
Adds depth, normals, and canny maps to the 0.0.1.11 release, with only minor changes outside of that.
0.0.1.11
So in this release, I went ahead and rolled back all the way to 0.0.1.4, and worked my way forward again.
I'm very close to getting controlnet maps to work, but before that could be done, I had to reimplement the logging system and the upscaler.
Decided to put off the more complex upscaler implementation for a future build. Same for strategies. Multi-scale strategy is working at the moment, but it's very very delicate and involves a lot of math that's tricky to test. So leaving it alone until I'm ready to implement the even more ridiculous Tetris strategy a little bit later.
There's some coding standards stuff that needs to happen, multiple factory patterns that either need to be completed or implemented, and still far too much configuration data in the code itself... but that's all for a future build.
This gets us back to about where we were last week in terms of functionality, and should be pretty straightforward to work with, if you're one of those weirdos who's into this kind of thing.
Anyway babies.
I love you all.
Talk soon.
--Lynn.
0.0.1.9
This release adds a upscaling of tiles, more sophisticated logging, and organized customizable strategies for re-assembling tiles.
This release also does a lot of refactoring, and it broken. Working on fixing it now. 0.0.1.10 will fix these issues, and hopefully be usable!
0.0.1.4
This is the last known good for the version with subdivision tiles.
No upscaler yet in this one.