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Release 1.3.0 | Automatic Texture

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@M4X40 M4X40 released this 20 Sep 23:04
· 47 commits to main since this release
6e8e642

Genuinely massive update, took a while.

I would rather not write detailed patch-notes for this version, so go ahead and compare to 1.2.0. However, I will be going over in rough detail what the big change is.

Automatic Texturing

You know how long it takes to manually texture a 100-object map? Because I do. It takes ~1 minute with the help of this feature.

All textures from UDump will be compiled into Dump\Textures, as well as materials going to Dump\Materials.
If a diffuse (basecolor) texture is missing from a material, the Default Material Grid will be applied. (FIXED IN 1.5.0)

I will be going in-depth about the merits of auto-texturing when I get to finishing the docs, which will be soon. (NO I WONT LOL)