Release 1.3.0 | Automatic Texture
Genuinely massive update, took a while.
I would rather not write detailed patch-notes for this version, so go ahead and compare to 1.2.0. However, I will be going over in rough detail what the big change is.
Automatic Texturing
You know how long it takes to manually texture a 100-object map? Because I do. It takes ~1 minute with the help of this feature.
All textures from UDump will be compiled into Dump\Textures, as well as materials going to Dump\Materials.
If a diffuse (basecolor) texture is missing from a material, the Default Material Grid will be applied. (FIXED IN 1.5.0)
I will be going in-depth about the merits of auto-texturing when I get to finishing the docs, which will be soon. (NO I WONT LOL)