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BlenderXR library to use Blender with common VR/AR hardware. It supports Oculus Rift, HTC Vive, WindowsMR (via SteamVR), and Fove headsets.


Pre-built binaries are provided in the /bin/ folder. Select the sub-folder of your respective VR device and place the files in your Blender folder (next to your blender.exe file).

Fove: /bin/Windows/Fove/

Oculus Rift: /bin/Windows/Oculus/

HTC Vive / WindowsMR: /bin/Windows/SteamVR/ /bin/Linux/SteamVR/ (Vive only)


Windows: Visual Studio projects to build BlenderXR are provided in the /vs/ folder.

Linux: Use the CMakeLists.txt provided in the main folder. Tested with gcc 7.3+.


The BlenderXR source code is copyright (c) 2018 MARUI-PlugIn (inc.) and is made available under the GNU GENERAL PUBLIC LICENSE Version 3 (see: LICENSE file). Blender XR makes use of 3rd party libraries not covered by the GPL. Therefore we are granting an additional permission under section 7: (see: )

Copyright (C) 2018 MARUI-PlugIn (inc.)

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, see

Additional permission under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or combining it with BlenderXR (or a modified version of that library), containing parts covered by the terms of FOVE SDK license, The OpenGL Extension Wrangler Library license, the BSD 3-Clause "New" or "Revised" License, or the Oculus Software Development Kit License Agreement, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of BlenderXR used as well as that of the covered work.

Included third-party libraries

This repository includes the following third-party libraries in un-altered form. The respective copy right holders rights and licensing terms apply.

FoveSDK (v0.15.0)

/inc/FoveSDK_0.15.0/* /lib/FoveSDK_0.15.0/* /bin/Windows/Fove/FoveClient.dll Copyright (c) 2016 FOVE, Inc.

GLEW (v1.13.0)

/inc/glew_1.13.0/* /lib/glew_1.13.0/* Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org> Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org> Copyright (C) 2002, Lev Povalahev

Oculus SDK / LibOVR (v1.26.0)

/inc/OculusSDK_1.26.0/* /lib/OculusSDK_1.26.0/* Copyright (c) Facebook Technologies, LLC and its affiliates.


/inc/openvr_1.0.13/* /lib/openvr_1.0.13/* /bin/Windows/SteamVR/openvr_api.dll /bin/Linux/SteamVR/ Copyright (c) 2015, Valve Corporation

Included Blender source code

This repository also contains a derived version of Blender which can utilize the BlenderXR library. The original Blender source code is copyright (c) 2010 Blender Foundation. The derived Blender version in this repository is covered under the GPL.