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Releases: MC-Skin-Creator/living-horizon
Releases · MC-Skin-Creator/living-horizon
Release list
v0.14.0-dev.508
What's Changed
- docs(readme): add a FAQ for the questions players ask most by @clixmods in #264
- feat(players): say in the chat when the server does not share positions by @clixmods in #252
- feat(ui): add a changelog button beside Discord's by @clixmods in #277
- fix(ui): rename changelog record components so 1.20.1 compiles by @clixmods in #282
Full Changelog: v0.13.0...v0.14.0-dev.508
v0.14.0-dev.503
What's Changed
- docs(readme): add a FAQ for the questions players ask most by @clixmods in #264
- feat(players): say in the chat when the server does not share positions by @clixmods in #252
Full Changelog: v0.13.0...v0.14.0-dev.503
v0.13.0 (beta)
What's Changed
- perf(track): fewer allocations in the offline players' walk search by @clixmods in #215
- perf(depth): ask OpenGL less every frame for the far depth and occlusion by @clixmods in #211
- feat(mobs): make distant phantoms and ghasts fly by @clixmods in #242
- perf(render): ask the GL path once a frame and share the size math by @clixmods in #243
- fix(command): hide the benchmark unless started with -Dlh.benchmark=true by @clixmods in #262
- fix(compat): never let the game wait on a Distant Horizons read by @clixmods in #260
- ci: stop and retry Gradle runs that hang on a download by @clixmods in #270
- fix(ci): survive Maven repositories stalling or cutting downloads short by @clixmods in #271
- chore: merge main into develop after v0.12.1 by @clixmods in #263
- fix(ui): show every mob by default and lay out 1.20.1 footers by @clixmods in #266
- Develop by @clixmods in #273
Full Changelog: v0.12.0...v0.13.0
v0.13.0-dev.494
What's Changed
- perf(track): fewer allocations in the offline players' walk search by @clixmods in #215
- perf(depth): ask OpenGL less every frame for the far depth and occlusion by @clixmods in #211
- feat(mobs): make distant phantoms and ghasts fly by @clixmods in #242
- perf(render): ask the GL path once a frame and share the size math by @clixmods in #243
- fix(compat): never let the game wait on a Distant Horizons read by @clixmods in #260
- ci: stop and retry Gradle runs that hang on a download by @clixmods in #270
- fix(ci): survive Maven repositories stalling or cutting downloads short by @clixmods in #271
- chore: merge main into develop after v0.12.1 by @clixmods in #263
- fix(ui): show every mob by default and lay out 1.20.1 footers by @clixmods in #266
Full Changelog: v0.12.1...v0.13.0-dev.494
v0.13.0-dev.485
What's Changed
- perf(track): fewer allocations in the offline players' walk search by @clixmods in #215
- perf(depth): ask OpenGL less every frame for the far depth and occlusion by @clixmods in #211
- feat(mobs): make distant phantoms and ghasts fly by @clixmods in #242
- perf(render): ask the GL path once a frame and share the size math by @clixmods in #243
- fix(compat): never let the game wait on a Distant Horizons read by @clixmods in #260
- ci: stop and retry Gradle runs that hang on a download by @clixmods in #270
- fix(ci): survive Maven repositories stalling or cutting downloads short by @clixmods in #271
Full Changelog: v0.12.1...v0.13.0-dev.485
v0.12.1 (beta)
What's Changed
Full Changelog: v0.12.0...v0.12.1
v0.13.0-dev.478
What's Changed
- perf(track): fewer allocations in the offline players' walk search by @clixmods in #215
- perf(depth): ask OpenGL less every frame for the far depth and occlusion by @clixmods in #211
- feat(mobs): make distant phantoms and ghasts fly by @clixmods in #242
- perf(render): ask the GL path once a frame and share the size math by @clixmods in #243
Full Changelog: v0.12.0...v0.13.0-dev.478
v0.13.0-dev.476
What's Changed
- perf(track): fewer allocations in the offline players' walk search by @clixmods in #215
- perf(depth): ask OpenGL less every frame for the far depth and occlusion by @clixmods in #211
- feat(mobs): make distant phantoms and ghasts fly by @clixmods in #242
Full Changelog: v0.12.0...v0.13.0-dev.476
v0.12.0 (beta)
What's Changed
- ci(release): publish each platform in its own job, zip for Nexus by @clixmods in #143
- Develop by @clixmods in #144
- docs(technical): restructure the technical notes for readability by @clixmods in #145
- test(gametest): add a perf scenario that measures the mod's cost by @clixmods in #181
- fix(mobs): keep distant mannequins' skins by @clixmods in #182
- test(gametest): report the perf scenario in words by @clixmods in #183
- docs(claude): close an issue and tick its box once its pull request is merged by @clixmods in #185
- feat(debug): measure the mod's cost per section by @clixmods in #180
- feat(benchmark): add the benchmark and its fixed benchmark world by @clixmods in #187
- feat(benchmark): place a crowd of offline players in the benchmark world by @clixmods in #188
- fix(mobs): hang distant mannequins' capes from where they stand by @JonesJugHead in #190
- docs(credits): add JonesJugHead and a skill to credit contributors by @clixmods in #191
- fix(storage): make the mod's save files crash-safe and versioned by @clixmods in #189
- fix(compat): detect Oculus as Iris for Distant Horizons' depth by @clixmods in #192
- fix(compat): stop distant mobs shaking their heads with Entity Culling by @clixmods in #194
- ci(release): publish main's releases as full releases, not pre-releases by @clixmods in #195
- refactor(render): move the depth math into a pure, unit-tested DepthMath by @clixmods in #193
- perf(render): picture offline players without extracting them first by @clixmods in #186
- docs(readme): say that AI is part of the workflow and welcome for contributions by @clixmods in #202
- fix(network): name dimensions by id in shared positions (format v3) by @clixmods in #198
- fix(render): give distant mobs Voxy's fog instead of the game's by @clixmods in #206
- fix(compat): restore blending and the colour mask per draw buffer by @clixmods in #223
- Develop by @clixmods in #221
- feat(impostors): simplify entities by their size on screen by @clixmods in #218
- perf(render): hide distant mobs in one draw and copy the far depth less by @clixmods in #214
- feat(server): let server owners choose what is shared by @clixmods in #213
- feat(render): add Only Over Terrain, hiding distant mobs over the void by @clixmods in #216
- docs(changelog): move the void fix out of the released 0.11.0 by @clixmods in #235
- feat(ui): Discord button and mod version in the settings by @clixmods in #234
- ci(build): skip the targets when a pull request only changes documentation by @clixmods in #210
- fix(network): let Forge accept the channel's own version by @clixmods in #220
- build(release): publish the Fabric, Quilt and NeoForge 1.21.1 builds as beta by @clixmods in #222
- fix(ui): drop the version label from the impostor screen by @clixmods in #237
- fix(ui): build the Discord button on 26.3 by @clixmods in #236
- perf(render): stop allocating per distant figure each frame by @clixmods in #238
- perf(render): skip birds out of sight and ask for their pictures once a frame by @clixmods in #207
- ci(build): cache Forge and NeoForge's prepared Minecraft from develop by @clixmods in #239
- test(gametest): check a distant mannequin's cape in its baked picture by @clixmods in #224
- refactor(compat): one link per mod, shared depth shaders, per-frame state by @clixmods in #217
- docs(changelog): move unreleased entries out of 0.11.0 by @clixmods in #241
- Develop by @clixmods in #240
New Contributors
- @JonesJugHead made their first contribution in #190
Full Changelog: v0.10.0...v0.12.0
v0.12.0-dev.464
What's Changed
- feat(impostors): simplify entities by their size on screen by @clixmods in #218
- perf(render): hide distant mobs in one draw and copy the far depth less by @clixmods in #214
- feat(server): let server owners choose what is shared by @clixmods in #213
- feat(render): add Only Over Terrain, hiding distant mobs over the void by @clixmods in #216
- docs(changelog): move the void fix out of the released 0.11.0 by @clixmods in #235
- feat(ui): Discord button and mod version in the settings by @clixmods in #234
- ci(build): skip the targets when a pull request only changes documentation by @clixmods in #210
- fix(network): let Forge accept the channel's own version by @clixmods in #220
- build(release): publish the Fabric, Quilt and NeoForge 1.21.1 builds as beta by @clixmods in #222
- fix(ui): drop the version label from the impostor screen by @clixmods in #237
- fix(ui): build the Discord button on 26.3 by @clixmods in #236
- perf(render): stop allocating per distant figure each frame by @clixmods in #238
- perf(render): skip birds out of sight and ask for their pictures once a frame by @clixmods in #207
- ci(build): cache Forge and NeoForge's prepared Minecraft from develop by @clixmods in #239
- test(gametest): check a distant mannequin's cape in its baked picture by @clixmods in #224
- refactor(compat): one link per mod, shared depth shaders, per-frame state by @clixmods in #217
Full Changelog: v0.11.0...v0.12.0-dev.464