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Releases: MC-Skin-Creator/living-horizon

v0.14.0-dev.508

v0.14.0-dev.508 Pre-release
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@github-actions github-actions released this 28 Oct 16:55
6f6936a

What's Changed

  • docs(readme): add a FAQ for the questions players ask most by @clixmods in #264
  • feat(players): say in the chat when the server does not share positions by @clixmods in #252
  • feat(ui): add a changelog button beside Discord's by @clixmods in #277
  • fix(ui): rename changelog record components so 1.20.1 compiles by @clixmods in #282

Full Changelog: v0.13.0...v0.14.0-dev.508

v0.14.0-dev.503

v0.14.0-dev.503 Pre-release
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@github-actions github-actions released this 28 Oct 14:44
68476cc

What's Changed

  • docs(readme): add a FAQ for the questions players ask most by @clixmods in #264
  • feat(players): say in the chat when the server does not share positions by @clixmods in #252

Full Changelog: v0.13.0...v0.14.0-dev.503

v0.13.0 (beta)

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@github-actions github-actions released this 28 Oct 14:08

What's Changed

  • perf(track): fewer allocations in the offline players' walk search by @clixmods in #215
  • perf(depth): ask OpenGL less every frame for the far depth and occlusion by @clixmods in #211
  • feat(mobs): make distant phantoms and ghasts fly by @clixmods in #242
  • perf(render): ask the GL path once a frame and share the size math by @clixmods in #243
  • fix(command): hide the benchmark unless started with -Dlh.benchmark=true by @clixmods in #262
  • fix(compat): never let the game wait on a Distant Horizons read by @clixmods in #260
  • ci: stop and retry Gradle runs that hang on a download by @clixmods in #270
  • fix(ci): survive Maven repositories stalling or cutting downloads short by @clixmods in #271
  • chore: merge main into develop after v0.12.1 by @clixmods in #263
  • fix(ui): show every mob by default and lay out 1.20.1 footers by @clixmods in #266
  • Develop by @clixmods in #273

Full Changelog: v0.12.0...v0.13.0

v0.13.0-dev.494

v0.13.0-dev.494 Pre-release
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@github-actions github-actions released this 28 Oct 12:34
b6ee90b

What's Changed

  • perf(track): fewer allocations in the offline players' walk search by @clixmods in #215
  • perf(depth): ask OpenGL less every frame for the far depth and occlusion by @clixmods in #211
  • feat(mobs): make distant phantoms and ghasts fly by @clixmods in #242
  • perf(render): ask the GL path once a frame and share the size math by @clixmods in #243
  • fix(compat): never let the game wait on a Distant Horizons read by @clixmods in #260
  • ci: stop and retry Gradle runs that hang on a download by @clixmods in #270
  • fix(ci): survive Maven repositories stalling or cutting downloads short by @clixmods in #271
  • chore: merge main into develop after v0.12.1 by @clixmods in #263
  • fix(ui): show every mob by default and lay out 1.20.1 footers by @clixmods in #266

Full Changelog: v0.12.1...v0.13.0-dev.494

v0.13.0-dev.485

v0.13.0-dev.485 Pre-release
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@github-actions github-actions released this 28 Oct 12:21
6ad3633

What's Changed

  • perf(track): fewer allocations in the offline players' walk search by @clixmods in #215
  • perf(depth): ask OpenGL less every frame for the far depth and occlusion by @clixmods in #211
  • feat(mobs): make distant phantoms and ghasts fly by @clixmods in #242
  • perf(render): ask the GL path once a frame and share the size math by @clixmods in #243
  • fix(compat): never let the game wait on a Distant Horizons read by @clixmods in #260
  • ci: stop and retry Gradle runs that hang on a download by @clixmods in #270
  • fix(ci): survive Maven repositories stalling or cutting downloads short by @clixmods in #271

Full Changelog: v0.12.1...v0.13.0-dev.485

v0.12.1 (beta)

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@github-actions github-actions released this 27 Oct 20:48

What's Changed

  • fix(command): hide the benchmark unless started with -Dlh.benchmark=true by @clixmods in #262

Full Changelog: v0.12.0...v0.12.1

v0.13.0-dev.478

v0.13.0-dev.478 Pre-release
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@github-actions github-actions released this 24 Oct 06:54
a2078d2

What's Changed

  • perf(track): fewer allocations in the offline players' walk search by @clixmods in #215
  • perf(depth): ask OpenGL less every frame for the far depth and occlusion by @clixmods in #211
  • feat(mobs): make distant phantoms and ghasts fly by @clixmods in #242
  • perf(render): ask the GL path once a frame and share the size math by @clixmods in #243

Full Changelog: v0.12.0...v0.13.0-dev.478

v0.13.0-dev.476

v0.13.0-dev.476 Pre-release
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@github-actions github-actions released this 23 Oct 19:40
94c7fc7

What's Changed

  • perf(track): fewer allocations in the offline players' walk search by @clixmods in #215
  • perf(depth): ask OpenGL less every frame for the far depth and occlusion by @clixmods in #211
  • feat(mobs): make distant phantoms and ghasts fly by @clixmods in #242

Full Changelog: v0.12.0...v0.13.0-dev.476

v0.12.0 (beta)

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@github-actions github-actions released this 23 Oct 13:20

What's Changed

  • ci(release): publish each platform in its own job, zip for Nexus by @clixmods in #143
  • Develop by @clixmods in #144
  • docs(technical): restructure the technical notes for readability by @clixmods in #145
  • test(gametest): add a perf scenario that measures the mod's cost by @clixmods in #181
  • fix(mobs): keep distant mannequins' skins by @clixmods in #182
  • test(gametest): report the perf scenario in words by @clixmods in #183
  • docs(claude): close an issue and tick its box once its pull request is merged by @clixmods in #185
  • feat(debug): measure the mod's cost per section by @clixmods in #180
  • feat(benchmark): add the benchmark and its fixed benchmark world by @clixmods in #187
  • feat(benchmark): place a crowd of offline players in the benchmark world by @clixmods in #188
  • fix(mobs): hang distant mannequins' capes from where they stand by @JonesJugHead in #190
  • docs(credits): add JonesJugHead and a skill to credit contributors by @clixmods in #191
  • fix(storage): make the mod's save files crash-safe and versioned by @clixmods in #189
  • fix(compat): detect Oculus as Iris for Distant Horizons' depth by @clixmods in #192
  • fix(compat): stop distant mobs shaking their heads with Entity Culling by @clixmods in #194
  • ci(release): publish main's releases as full releases, not pre-releases by @clixmods in #195
  • refactor(render): move the depth math into a pure, unit-tested DepthMath by @clixmods in #193
  • perf(render): picture offline players without extracting them first by @clixmods in #186
  • docs(readme): say that AI is part of the workflow and welcome for contributions by @clixmods in #202
  • fix(network): name dimensions by id in shared positions (format v3) by @clixmods in #198
  • fix(render): give distant mobs Voxy's fog instead of the game's by @clixmods in #206
  • fix(compat): restore blending and the colour mask per draw buffer by @clixmods in #223
  • Develop by @clixmods in #221
  • feat(impostors): simplify entities by their size on screen by @clixmods in #218
  • perf(render): hide distant mobs in one draw and copy the far depth less by @clixmods in #214
  • feat(server): let server owners choose what is shared by @clixmods in #213
  • feat(render): add Only Over Terrain, hiding distant mobs over the void by @clixmods in #216
  • docs(changelog): move the void fix out of the released 0.11.0 by @clixmods in #235
  • feat(ui): Discord button and mod version in the settings by @clixmods in #234
  • ci(build): skip the targets when a pull request only changes documentation by @clixmods in #210
  • fix(network): let Forge accept the channel's own version by @clixmods in #220
  • build(release): publish the Fabric, Quilt and NeoForge 1.21.1 builds as beta by @clixmods in #222
  • fix(ui): drop the version label from the impostor screen by @clixmods in #237
  • fix(ui): build the Discord button on 26.3 by @clixmods in #236
  • perf(render): stop allocating per distant figure each frame by @clixmods in #238
  • perf(render): skip birds out of sight and ask for their pictures once a frame by @clixmods in #207
  • ci(build): cache Forge and NeoForge's prepared Minecraft from develop by @clixmods in #239
  • test(gametest): check a distant mannequin's cape in its baked picture by @clixmods in #224
  • refactor(compat): one link per mod, shared depth shaders, per-frame state by @clixmods in #217
  • docs(changelog): move unreleased entries out of 0.11.0 by @clixmods in #241
  • Develop by @clixmods in #240

New Contributors

Full Changelog: v0.10.0...v0.12.0

v0.12.0-dev.464

v0.12.0-dev.464 Pre-release
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@github-actions github-actions released this 23 Oct 12:49
5952b09

What's Changed

  • feat(impostors): simplify entities by their size on screen by @clixmods in #218
  • perf(render): hide distant mobs in one draw and copy the far depth less by @clixmods in #214
  • feat(server): let server owners choose what is shared by @clixmods in #213
  • feat(render): add Only Over Terrain, hiding distant mobs over the void by @clixmods in #216
  • docs(changelog): move the void fix out of the released 0.11.0 by @clixmods in #235
  • feat(ui): Discord button and mod version in the settings by @clixmods in #234
  • ci(build): skip the targets when a pull request only changes documentation by @clixmods in #210
  • fix(network): let Forge accept the channel's own version by @clixmods in #220
  • build(release): publish the Fabric, Quilt and NeoForge 1.21.1 builds as beta by @clixmods in #222
  • fix(ui): drop the version label from the impostor screen by @clixmods in #237
  • fix(ui): build the Discord button on 26.3 by @clixmods in #236
  • perf(render): stop allocating per distant figure each frame by @clixmods in #238
  • perf(render): skip birds out of sight and ask for their pictures once a frame by @clixmods in #207
  • ci(build): cache Forge and NeoForge's prepared Minecraft from develop by @clixmods in #239
  • test(gametest): check a distant mannequin's cape in its baked picture by @clixmods in #224
  • refactor(compat): one link per mod, shared depth shaders, per-frame state by @clixmods in #217

Full Changelog: v0.11.0...v0.12.0-dev.464