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Releases: MMMaellon/BeefSquashingFightingRing

1.1.1

1.1.1 Pre-release
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@github-actions github-actions released this 24 Apr 01:59
Added button to respawn the money stacks

1.1.0

1.1.0 Pre-release
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@github-actions github-actions released this 24 Apr 01:33
Ok 4 things.

1. I accidentally set the starting attack power to 0. That means you start off doing no damage. Damage is how far you fling people like in Smash Bros. As you hit someone more they'll build up damage and fling further, but it takes a while to build up if you literally start at 0. New default is 1.0. For reference, chairs have 100 base attack power.
2. Spamming the attack animation means the animation doesn't play. Like you're literally animation canceling yourself so only the first few frames would play and that was just the windup, not the actual swing. It's a lot more obvious if you look at someone from the side while they're spamming. I've updated the animation so that there's a bigger swing with less windup and so that you can't animation cancel yourself.
3. I'm gonna ditch the velocity smoothing code for now. If you are going too fast or swing in too tight of an arc, it overcorrects and makes your velocity really small.
4. I'm gonna extend the default match length to like 90 seconds instead of one minute so that it relies less on who gets the chair first.

1.0.1

1.0.1 Pre-release
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@github-actions github-actions released this 09 Apr 05:21
updated package number

1.0.0

1.0.0 Pre-release
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@github-actions github-actions released this 01 Apr 10:00
got it kinda working