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Simple Unity physics-based game developed during PUCPR's game dev course graduation class

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Booster2D

Simple Unity physics-based game developed during PUCPR's game dev course graduation class

Requirements:

Unity Version: 2019.3 or later SVG Importer official Unity package (available in Package Manager)

Gameplay Goal:

Land the rocket onto the green platform without hitting too hard on any obstacle

Controls:

Adjustable in the 'Rocket' component, by default it's W (thrust), A (rotate left or counterclockwise), D (rotate right or clockwise)

Learning goals:

Understand how to use Unity's component architecture drag and drop to connect gameObjects and set up events and messaging

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Simple Unity physics-based game developed during PUCPR's game dev course graduation class

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