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MaZyGer/README.md

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  1. The default EditorOnly of Unity Engi... The default EditorOnly of Unity Engine will only remove objects from standalone player and not in the editor. EditorModeOnly will remove also objects if you start playmode in the editor. Its really nice for things such as UI List tests, to remove the list in play mode. You can remove or change the namespace if you want. Drop it in an Editor folder. Update: Critical issue solved and also new tag added. With DeactivateInPlaymode Objects get deactivated on at start.
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    using System.Collections.Generic;
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    using UnityEditor;
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    using UnityEditor.Callbacks;
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    using UnityEngine;
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  2. Event-Framework Event-Framework Public

    This is still in development and in beta state. So names can be changed and cause error.

    C#

  3. EventValue EventValue Public

    C#

  4. SmartEvent SmartEvent Public

    C#