- 👋 Hi, I’m @MaZyGer
- 👀 I’m interested in game development, coding, music etc.
- 🌱 I’m currently learning nodejs with web technologies like expressjs. Have two projects done with it: https://myworks.hardcoded.mywire.org/ and https://surl.pii.at/
- 📫 How to reach me here: https://myworks.hardcoded.mywire.org
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The default EditorOnly of Unity Engi...
The default EditorOnly of Unity Engine will only remove objects from standalone player and not in the editor. EditorModeOnly will remove also objects if you start playmode in the editor. Its really nice for things such as UI List tests, to remove the list in play mode. You can remove or change the namespace if you want. Drop it in an Editor folder. Update: Critical issue solved and also new tag added. With DeactivateInPlaymode Objects get deactivated on at start. 1using System.Collections.Generic;
2using UnityEditor;
3using UnityEditor.Callbacks;
4using UnityEngine;
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Event-Framework
Event-Framework PublicThis is still in development and in beta state. So names can be changed and cause error.
C#
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