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Internals: the Engine
Mike gave an overview of various parts of the engine (located in M2/Macaulay2/e/
), through specific examples and files below.
Subsections:
-
debug.hpp
: Useful for debugging without going into debugger. All objects have a buffer, andtext_out()
method. One can look up the types of top-level M2-objects which can be displayed this way, and then add print statements (usingstd::cout
) in a source file, e.g.matrix.cpp
, to debug methods.-
For immutable objects (e.g. matrices/vectors), use
copy_vec
to create copies. -
Need to add
#include
files, e.g.#include "debug.hpp"
,#include <iostream>
-
Project: change occurrences of
buffer
indebug.hpp
to C++ o-streams.
-
-
Various types of objects:
Ring
,ARing
types,ring_elem
(a union struct, not as safe, involves virtual function calls, has explicit constructors),RingElement
(raw ring element class) -
aring-zz-gmp.hpp
: wrapper around gmp- mpz:
init
,clear
,set
methods - Not using C++ interface due to memory allocation/performance issues.
-
elem_text_out
: display ring elements
- mpz:
-
aring-gf-flint.hpp
: similar interface as above, for flint -
mat.hpp
-
MutableMatrix
class: abstract class - Operations: row/column operations, add/subtract matrices, eigenvalues, SVD, LU, det
-
-
mutablemat-defs.hpp
-
DMat
: Dense matrix, takes RT (ring type)
-
-
MutableMatrix : front end object, abstract class
- MutableMat<MT> : concrete realization
-
RT : ARings.
-
DMat<RT>
-
SMat<RT>
-
ConcreteRing
type: only has one piece of data, wrapper to allow virtual function calls.
Currently: RT is carried through all types (to work with various interfaces, e.g. flint, LAPACK)
Project: consistent naming system (MutableMatrix and MutableMat vs Ring and ConcreteRing. Proposed fix: MutableMatrix -> M2MutableMatrix, MutableMat -> MutableMatrix.)
Automates creation of code in D language (e.g. for use in interface.dd
)
-
comp.hpp
: Computation class (start, stop conditions). Two types: GBComputation and ResolutionComputation. -
GBComputation (
get_gb()
,get_mingens()
, etc.). If cannot cast to polynomial ring, determine if ring is ZZ (-> Hermite form) or a field (-> Gaussian elimination), else error "GB computation for non-polynomial rings not yet re-implemented". Switch cases for different strategies: default is gbA (binomialGB_comp
is defunct). Finally,intern
's the result for display. -
ResolutionComputation (
betti_init()
,betti_display()
, etc.). Again cast to polynomial ring, and further checks if Heft vectors are positive, and if the module is homogeneous. Similarly, switch cases: comp(), res_comp, gbres_comp, or fast non-minimal resolution. Betti table display handled inbetti.hpp
. -
F4 algorithm: associated files in
f4
directory.
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