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Urgent! Include in this release (fixes non-targeting of defensive tow…
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…ers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you.
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psydev authored and chrisforbes committed Apr 30, 2012
1 parent 9f729b0 commit a108215
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions mods/cnc/rules/structures.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -639,6 +639,7 @@ GUN:
PrimaryWeapon: TurretGun
PrimaryLocalOffset: 0,4,0,-2,0
AutoTarget:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
RenderRangeCircle:
Expand Down Expand Up @@ -678,6 +679,7 @@ SAM:
PrimaryWeapon: SAMMissile
WithMuzzleFlash:
AutoTarget:
-AutoTargetIgnore:
-RenderBuilding:
RenderRangeCircle:

Expand Down Expand Up @@ -706,6 +708,7 @@ GTWR:
PrimaryOffset: 0,0,0,-6
PrimaryLocalOffset: 0,-6,0,0,0
AutoTarget:
-AutoTargetIgnore:
DetectCloaked:
Range: 3
RenderDetectionCircle:
Expand Down Expand Up @@ -746,6 +749,7 @@ ATWR:
Turreted:
ROT:255
AutoTarget:
-AutoTargetIgnore:
RenderDetectionCircle:
DetectCloaked:
Range: 6
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