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Catchup to current mainline #4
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Obsolete previously removed recipes and items (2019-10-08)
…teries-in-lab-finale Replaced free-floating battery charge spawn in lab finales with heavy battery cell spawn
…om-mapgen-to-itemgroups Removed musicstore itemgroup
…lete-json Moved bluebell flower to obsolete
SUMMARY: Bugfixes "Fixes active phones not showing time" Purpose of change Fixes #34563, smartphones as well as cellphones now allow you to see the current time when playing music or using the flashlight app Describe the solution Added "WATCH" flags to all states of cell_phone/smart_phone
To inform new contributors of the existance of the style guide expands on #34497
merge from master
* Move engines.json to uncraft folder * Moved from recepes/engine.json and also removed the engine_disassembly entry
* Moved flowers and buds from items generic to obsolete * Moved flowers and buds from items generic to obsolete
* Added wine_glass to dinnerware itemgroup * Added wine_glass to dishes_dining itemgroup
Add steel armor plate recipe
Add run and crouch colors for the player's @ symbol
Mention JSON style guide in lint failure message
* change scope of armor functions * move character functions to proper place * remove auto
Updates Martial Artist and Black Belt profession martial arts lists
Fix phones not showing time when being used
Fix cross-compiling for OSX
Updated type section of technique description
…clothing.json move clothes item_groups
Fix repair activity for tools in vehicles
Remove unneeded code from read_do_turn
…-house_w_2 add roof, landscaping to house_w_2
Installable, not dirty, bionics in inventory are always green
* finish reorganizing furniture.json * remove duplicats, add coat rack
…ter to Character (#34761) * change scope of crossed_threshold() * moved crossed_threshold to character.cpp * change parameter of test_crossing_threshold to Character * change "p" to "guy"
* Migrate move mode and related code from player - Hoist the move_mode variable up to character since NPCs should crouch and run someday - Drop UI-related code down to avatar - Serialize/deserialize move_mode in the character functions - Tweak related code to accomadate the changes * Migrate get_overlay_ids() to Character This fixes compilation of SDL builds
Tweaked NPC "Trade how many" menu
…rol unit (#34202) * Added turret control unit * Made it craftable (autolearn) * Added corresponding vehicle part * Added flag to bitflags set * Added documentation * Forcibly set turrets' targeting mode to manual if no turret control unit is present on turret's tile on loading save * Allow changing turrets' targeting mode only if turret control unit is present Also reworded targeting mode options a bit to reduce confusing. Also removed a check for MANUAL flag as there is no items or vehicle parts with this flag. Also reworded reason of why you can't aim automatic turrets and added a missing period. * Turret controls must be installed on a turret Also, on removing turret controls forcibly set targeting mode of affected turret to manual. * Set turret control unit's state equal to turret's targeting mode * Increased control unit power draw * Added a requirement for laptop computer Also inreased craft time to 2 hours. * Added mechanics skill req for crafting TCU Also increased its power consumption from 100W to 250W.
Fixed targeting UI issue for reach attack.
Removes capacity from cable and battery CBM
Mythological Replicas work with martial arts
Fix: Dialogs not showing while tailoring.
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The function `are_requirements_nearby` accesses `player::backlog::front()`, which causes UB when the `backlog` list is empty. This is usually checked by the caller, but there is at least one way to reach this function without that check: ``` #2 0x000000000083dfaa in string_id<activity_type>::operator== (rhs=..., this=0xdf1b460) at src/player_activity.h:93 #3 are_requirements_nearby (loot_spots=std::vector of length 21, capacity 32 = {...}, needed_things=..., p=..., activity_to_restore=..., in_loot_zones=true, src_loc=...) at src/activity_item_handling.cpp:1113 #4 0x0000000000843a46 in generic_multi_activity_check_requirement (p=..., act_id=..., act_info=..., src=..., src_loc=..., src_set=std::unordered_set with 1 element = {...}, check_only=false) at src/activity_item_handling.cpp:2676 #5 0x0000000000852813 in generic_multi_activity_handler (act=..., p=..., check_only=check_only@entry=false) at src/activity_item_handling.cpp:2885 #6 0x0000000000800896 in activity_handlers::multiple_butcher_do_turn (act=<optimized out>, p=<optimized out>) at src/activity_handlers.cpp:3822 #7 0x000000000082b248 in std::_Function_handler<void (player_activity*, player*), void (*)(player_activity*, player*)>::_M_invoke(std::_Any_data const&, player_activity*&&, player*&&) (__functor=..., __args#0=<optimized out>, __args#1=<optimized out>) at /usr/include/c++/8/bits/std_function.h:88 #8 0x00000000008630e3 in std::function<void (player_activity*, player*)>::operator()(player_activity*, player*) const (this=<optimized out>, __args#0=<optimized out>, __args#0@entry=0xdf1b330, __args#1=<optimized out>, __args#1@entry=0xdf1ae50) at /usr/include/c++/8/bits/std_function.h:260 #9 0x0000000000860306 in activity_type::call_do_turn (this=0x2c3c930, act=act@entry=0xdf1b330, p=p@entry=0xdf1ae50) at src/activity_type.cpp:118 #10 0x00000000014a968b in player_activity::do_turn (this=this@entry=0xdf1b330, p=...) at src/player_activity.cpp:237 #11 0x00000000013092a4 in npc::do_player_activity (this=this@entry=0xdf1ae50) at src/npcmove.cpp:3299 #12 0x0000000001322a07 in npc::execute_action (this=this@entry=0xdf1ae50, action=<optimized out>, action@entry=npc_player_activity) at src/npcmove.cpp:1237 #13 0x000000000132690a in npc::move (this=this@entry=0xdf1ae50) at src/npcmove.cpp:907 ``` This adds a simple check within the function.
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Use initializer list rather than constructor call: only initializer list guarantees left-to-right evaluation. (CleverRaven#41279) (see C++ spec dcl.init.list #4)
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* Prevents game occasionally seemingly hanging when moving to new submaps The reason for the previous problem was an infinite loop caused by: 1. `map::spawn_monsters_submap` for-loops the list of `current_submap->spawns` 2. for every spawned monster, it calls `monster::on_load` 3. `monster::on_load` calls `monster::try_reproduce`, which in turn calls `map::add_spawn` 4. So a new spawn is added, thus invalidating the iterator used in step 1 5. Undefined behavior caused by using invaliated iterators. On my compiler (gcc 13.2.0), the above problem had the following effect: * The reference `spawn_point &i` pointed to something totally different, so that in particular, `i.count` had garbage values * Instead of `i.count` being reasonable values such as `3` or `1`, the above undefined behavior made it have values such as `925969776` or `-632214304` * `i.count` is the upper bound for the inner for-loop in `map::spawn_monsters_submap`, so depending on the garbage value, it might seem like an infinite loop. Stacktrace of app when frozen and problem happened: ``` #0 0x000055a1eaf36dcb in creature_tracker::find(coords::coord_point<tripoint, (coords::origin)1, (coords::scale)0> const&) const () #1 0x000055a1eaf39253 in Creature* creature_tracker::creature_at<Creature>(coords::coord_point<tripoint, (coords::origin)1, (coords::scale)0> const&, bool) () #2 0x000055a1eaf393b5 in Creature* creature_tracker::creature_at<Creature>(tripoint const&, bool) () #3 0x000055a1eb357a53 in map::spawn_monsters_submap(tripoint const&, bool, bool)::{lambda(tripoint const&)#1}::operator()(tripoint const&) const () #4 0x000055a1eb3a976e in random_point(tripoint_range<tripoint> const&, std::function<bool (tripoint const&)> const&) () #5 0x000055a1eb37dd2d in map::spawn_monsters_submap(tripoint const&, bool, bool) () #6 0x000055a1eb37de77 in map::spawn_monsters(bool, bool) () #7 0x000055a1eb093981 in game::update_map(int&, int&, bool) () #8 0x000055a1eb094451 in game::update_map(Character&, bool) () #9 0x000055a1eb09530f in game::place_player(tripoint const&, bool) () #10 0x000055a1eb0b3a0e in game::walk_move(tripoint const&, bool, bool) () #11 0x000055a1ead27490 in avatar_action::move(avatar&, map&, tripoint const&) () #12 0x000055a1eb0f338c in game::do_regular_action(action_id&, avatar&, std::optional<tripoint> const&) () #13 0x000055a1eb0f6e63 in game::handle_action() () #14 0x000055a1eafbd9ea in do_turn() () #15 0x000055a1eaa5ec13 in main () ``` This commit instead changes the loop in step 1 above so that it explicitly *not* uses iterators, but instead old-fashioned indexed loop. The intention with the change is to allow other parts of the code to add items to the vector `current_submap->spawns` while we are iterating it here. If new items are added, they will be handled in later steps of the loop.
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Prevents segfault that previously happened when pouring liquid to ground from AIM using "examine" menu. Previous segfault being fixed: ``` #0 __gnu_cxx::__atomic_add_dispatch () at /usr/include/c++/13/ext/atomicity.h:111 #1 std::_Sp_counted_base<(__gnu_cxx::_Lock_policy)2>::_M_add_ref_copy () at /usr/include/c++/13/bits/shared_ptr_base.h:152 #2 0x00005652b2df5540 in std::shared_ptr<item_location::impl>::shared_ptr () at /usr/include/c++/13/bits/shared_ptr.h:204 #3 item_location::item_location () at src/item_location.h:30 #4 item_location::impl::item_in_container::item_in_container () at src/item_location.cpp:612 #5 item_location::item_location () at src/item_location.cpp:767 #6 0x00005652b27fa6b1 in unload_activity_actor::unload () at src/activity_actor.cpp:3232 #7 0x00005652b32eed69 in player_activity::do_turn () at src/player_activity.cpp:383 #8 0x00005652b2b553e7 in do_turn () at src/do_turn.cpp:487 #9 0x00005652b25ea589 in main () at src/main.cpp:798 ``` The problem before was that the reference to `target` in `unload_activity_actor::unload` was an invalid reference. This was caused by: 1. `unload_activity_actor::finish` calls `act.set_to_null()`. 2. That sets the player activity to `null` type (=no current activity) 3. `unload_activity_actor::unload` is `static`, and takes `target` as a reference. 4. `::unload` calls `Character::add_or_drop_with_msg` which leads to call chain: `liquid_handler::consume_liquid` -> `get_liquid_target` -> `choose_adjacent` -> `choose_direction` -> `temp_hide_advanced_inv` -> `advanced_inventory::temp_hide` -> `advanced_inventory::do_return_entry` 5. `advanced_inventory::do_return_entry` assigns a new `ACT_ADV_INVENTORY` activity. This invalidates the previous `unload_activity_actor` because of pt 2 above. 6. When static method `unload_activity_actor::unload` resumes after its call to `add_or_drop_with_msg`, the reference to `target` is invalid because of pt 5. This commit attempt to fix the issue with invalidated `target` reference by copying its value before invalidating the activity.
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* Add missing was_loaded initialization We forgot to initialize was_loaded in profession_group I found this bug thanks to UndefinedBehaviorSanitizer ```c++ src/profession_group.h:8:8: runtime error: load of value 60, which is not a valid value for type 'bool' #0 0x6fa4312 in profession_group::profession_group(profession_group const&) src/profession_group.h:8 #1 0x6fb241e in void std::__new_allocator<profession_group>::construct<profession_group, profession_group const&>(profession_group*, profession_group const&) /usr/include/c++/13/bits/new_allocator.h:187 #2 0x6fb241e in void std::allocator_traits<std::allocator<profession_group> >::construct<profession_group, profession_group const&>(std::allocator<profession_group>&, profession_group*, profession_group const&) /usr/include/c++/13/bits/alloc_traits.h:537 #3 0x6fb241e in void std::vector<profession_group, std::allocator<profession_group> >::_M_realloc_insert<profession_group const&>(__gnu_cxx::__normal_iterator<profession_group*, std::vector<profession_group, std::allocator<profession_group> > >, profession_group const&) /usr/include/c++/13/bits/vector.tcc:468 #4 0x6fb2911 in std::vector<profession_group, std::allocator<profession_group> >::push_back(profession_group const&) /usr/include/c++/13/bits/stl_vector.h:1289 #5 0x6fb2c14 in generic_factory<profession_group>::insert(profession_group const&) src/generic_factory.h:391 #6 0x6fb61a7 in generic_factory<profession_group>::load(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) src/generic_factory.h:304 #7 0x6fa0efd in profession_group::load_profession_group(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) src/profession_group.cpp:25 #8 0x4294940 in void std::__invoke_impl<void, void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&>(std::__invoke_other, void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /usr/include/c++/13/bits/invoke.h:61 #9 0x4294976 in std::enable_if<is_invocable_r_v<void, void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&>, void>::type std::__invoke_r<void, void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&>(void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /usr/include/c++/13/bits/invoke.h:111 #10 0x4294976 in std::_Function_handler<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), void (*)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)>::_M_invoke(std::_Any_data const&, JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /usr/include/c++/13/bits/std_function.h:290 #11 0x4290c79 in std::function<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)>::operator()(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const /usr/include/c++/13/bits/std_function.h:591 #12 0x426934f in operator() src/init.cpp:227 #13 0x426934f in __invoke_impl<void, DynamicDataLoader::add(const std::string&, const std::function<void(const JsonObject&, const std::__cxx11::basic_string<char>&)>&)::<lambda(const JsonObject&, const std::string&, const cata_path&, const cata_path&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, const cata_path&, const cata_path&> /usr/include/c++/13/bits/invoke.h:61 #14 0x426934f in __invoke_r<void, DynamicDataLoader::add(const std::string&, const std::function<void(const JsonObject&, const std::__cxx11::basic_string<char>&)>&)::<lambda(const JsonObject&, const std::string&, const cata_path&, const cata_path&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, const cata_path&, const cata_path&> /usr/include/c++/13/bits/invoke.h:111 #15 0x426934f in _M_invoke /usr/include/c++/13/bits/std_function.h:290 #16 0x42904f3 in std::function<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&)>::operator()(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&) const /usr/include/c++/13/bits/std_function.h:591 #17 0x4284949 in DynamicDataLoader::load_object(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&) src/init.cpp:137 #18 0x4285c32 in DynamicDataLoader::load_all_from_json(JsonValue const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&, cata_path const&, cata_path const&) src/init.cpp:540 #19 0x4286744 in DynamicDataLoader::load_data_from_path(cata_path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&) src/init.cpp:521 #20 0x3ca25fa in game::load_data_from_dir(cata_path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&) src/game.cpp:571 #21 0x3d21130 in game::load_packs(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::vector<string_id<MOD_INFORMATION>, std::allocator<string_id<MOD_INFORMATION> > > const&, loading_ui&) src/game.cpp:3265 #22 0x3d518b5 in game::load_world_modfiles(loading_ui&) src/game.cpp:3235 #23 0x3e055d0 in game::setup() src/game.cpp:756 #24 0x5111cc3 in main_menu::new_character_tab() src/main_menu.cpp:972 #25 0x5127aea in main_menu::opening_screen() src/main_menu.cpp:863 #26 0x50f1e5e in main src/main.cpp:792 #27 0x7f7a489cfb89 in __libc_start_call_main (/lib64/libc.so.6+0x27b89) (BuildId: f888be5f5e7d58e04cabb8c675c7ab94e77dd68c) #28 0x7f7a489cfc4a in __libc_start_main_alias_2 (/lib64/libc.so.6+0x27c4a) (BuildId: f888be5f5e7d58e04cabb8c675c7ab94e77dd68c) #29 0x1bec804 in _start (/home/cdda/git/Cataclysm-DDA/cataclysm-tiles+0x1bec804) (BuildId: 1a0225eb0946b150a1f9b1759d512b53fde7f1d0) ``` * Make overmap_terrain_coverage less likely to produce spurious errors * Revert "Make overmap_terrain_coverage less likely to produce spurious errors" This reverts commit 6134a08.
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If melee_actori.is_grab is false grab.exclusive_grab and grab.respect_seatbelts were not initialized. This was causing errors under -fsanitize=undefined The solution initialize the booleans to value that match their defaults ```C++ src/mattack_actors.h:75:8: runtime error: load of value 190, which is not a valid value for type 'bool' #0 0x5a9b6fe in grab::grab(grab const&) src/mattack_actors.h:75 #1 0x5ab7635 in melee_actor::melee_actor(melee_actor const&) src/mattack_actors.h:106 #2 0x5ab8412 in std::__detail::_MakeUniq<melee_actor>::__single_object std::make_unique<melee_actor, melee_actor const&>(melee_actor const&) /usr/include/c++/13/bits/unique_ptr.h:1070 #3 0x5a87e4c in melee_actor::clone() const src/mattack_actors.cpp:962 #4 0x207632c in cata::clone_ptr<mattack_actor>::clone_ptr(cata::clone_ptr<mattack_actor> const&) src/clone_ptr.h:18 #5 0x6085941 in mtype_special_attack::mtype_special_attack(mtype_special_attack const&) src/mattack_common.h:47 #6 0x6085941 in std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack, true>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_pair.h:559 #7 0x6085a2b in void std::__new_allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::construct<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/new_allocator.h:187 #8 0x6085a2b in void std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > > >::construct<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >&, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/alloc_traits.h:537 #9 0x6085a2b in void std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::_M_construct_node<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_tree.h:597 #10 0x6085b06 in std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >* std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::_M_create_node<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_tree.h:614 #11 0x6085b71 in std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::_Auto_node::_Auto_node<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_tree.h:1637 #12 0x6085c9d in std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::_M_emplace_hint_unique<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::_Rb_tree_const_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_tree.h:2462 #13 0x608618f in std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, mtype_special_attack, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::emplace_hint<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::_Rb_tree_const_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_map.h:640 #14 0x608618f in std::pair<std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, bool> std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, mtype_special_attack, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::emplace<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_map.h:601 #15 0x5ff3881 in MonsterGenerator::add_attack(mtype_special_attack const&) src/monstergenerator.cpp:1312 #16 0x5ffafa5 in MonsterGenerator::load_monster_attack(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) src/monstergenerator.cpp:1376 #17 0x4262e91 in operator() src/init.cpp:466 #18 0x4262e91 in __invoke_impl<void, DynamicDataLoader::initialize()::<lambda(const JsonObject&, const std::string&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&> /usr/include/c++/13/bits/invoke.h:61 #19 0x4262e91 in __invoke_r<void, DynamicDataLoader::initialize()::<lambda(const JsonObject&, const std::string&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&> /usr/include/c++/13/bits/invoke.h:111 #20 0x4262e91 in _M_invoke /usr/include/c++/13/bits/std_function.h:290 #21 0x4290ce9 in std::function<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)>::operator()(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const /usr/include/c++/13/bits/std_function.h:591 #22 0x42693bf in operator() src/init.cpp:227 #23 0x42693bf in __invoke_impl<void, DynamicDataLoader::add(const std::string&, const std::function<void(const JsonObject&, const std::__cxx11::basic_string<char>&)>&)::<lambda(const JsonObject&, const std::string&, const cata_path&, const cata_path&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, const cata_path&, const cata_path&> /usr/include/c++/13/bits/invoke.h:61 #24 0x42693bf in __invoke_r<void, DynamicDataLoader::add(const std::string&, const std::function<void(const JsonObject&, const std::__cxx11::basic_string<char>&)>&)::<lambda(const JsonObject&, const std::string&, const cata_path&, const cata_path&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, const cata_path&, const cata_path&> /usr/include/c++/13/bits/invoke.h:111 #25 0x42693bf in _M_invoke /usr/include/c++/13/bits/std_function.h:290 #26 0x4290563 in std::function<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&)>::operator()(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&) const /usr/include/c++/13/bits/std_function.h:591 #27 0x42849b9 in DynamicDataLoader::load_object(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&) src/init.cpp:137 #28 0x4285ca2 in DynamicDataLoader::load_all_from_json(JsonValue const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&, cata_path const&, cata_path const&) src/init.cpp:540 #29 0x42867b4 in DynamicDataLoader::load_data_from_path(cata_path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&) src/init.cpp:521 #30 0x3ca266a in game::load_data_from_dir(cata_path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&) src/game.cpp:571 #31 0x3d211a0 in game::load_packs(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::vector<string_id<MOD_INFORMATION>, std::allocator<string_id<MOD_INFORMATION> > > const&, loading_ui&) src/game.cpp:3265 #32 0x3d51925 in game::load_world_modfiles(loading_ui&) src/game.cpp:3235 #33 0x3e05640 in game::setup() src/game.cpp:756 #34 0x5111d33 in main_menu::new_character_tab() src/main_menu.cpp:972 #35 0x5127b5a in main_menu::opening_screen() src/main_menu.cpp:863 #36 0x50f1ece in main src/main.cpp:792 #37 0x7fdc43fa9b89 in __libc_start_call_main (/lib64/libc.so.6+0x27b89) (BuildId: f888be5f5e7d58e04cabb8c675c7ab94e77dd68c) #38 0x7fdc43fa9c4a in __libc_start_main_alias_2 (/lib64/libc.so.6+0x27c4a) (BuildId: f888be5f5e7d58e04cabb8c675c7ab94e77dd68c) #39 0x1bec874 in _start (/home/cdda/git/Cataclysm-DDA/cataclysm-tiles+0x1bec874) (BuildId: be24990d1723c8da00f3e8701793ab983cf64dcc) ```
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Feb 28, 2024
* Initial Commit for Monsters -Adds zombie frog abstract -Applies copy-from to existing frog zombies and condenses entries appropriately -Adds entries for seven new frogs zombie varities * Audit Tadpole Constrictor -Gives the creature a bodytype (snake) -Adds the amphibian proficiency to families -Removes the FILTHY flag * Correct Pluralization Added correct plural for warted monstrosity * Deathmask to death mask * Names and Dictionary -Change 'toad' to 'zoad' for some creatures -Space 'hindlegs' into 'hind legs' -Add terms to dictionary * Update dictionary.txt Add zoads, plural to dictionary * Add Zombify connects and avoid contractions * Sludge Deaths 1st Pass Created 'sludge death' and 'sludge death mega' as monster attacks based off of existing boomer death special. * Update shocker frog -Gave it the same 'speech' lines as shocker zombies -Changed name to 'jumping jolter' -Added 'jolter' to dictionary * Correct units for treefrog zombies * Sludge Toad Death Drops -Give death drops of body parts to bloated zoad and warted monstrosity -Increase warted monstrosity death sludge aoe * Update Special Attacks -Normalized entries, giving grab_drag and grab_followup where appropriate -Gave gastro bufo ACID_BARF -Updated all ranged_pull to have a conditional for maimed_tongue, and log messages -Fix minor grammer error in frog_dad description * Update zombies.json -Add zombullfrog to its own upgrade group so that they don't always evolve the first time. -Created upgrade groups for zombie toads and zombtreefrogs * Update zed_misc.json -Replace shockstorm from shocker frog with an electric tongue attack; in anticipation of shocker zombies being reimplemented, these only have what the living version already had -Add translation note to 'Croaked Climber' * Update reptile_amphibian.json Change 'great beaked toad's' venom to be pain-inducing rather than paralytic. Intended to bring it in line with earlier evolutions, painful, stinging toxins. * Update zed_misc.json Fix zombtreefrog upgrades * Fix Leaky Toad Problems -Gave the sludge-releasing zoads the very important SLUDGEPROOF flag -Gave each of them a ranged_pull -Gave Gastro Bufo a small acid trail and removed its RANGED_ATTACKER flag * Re-rename shocker frog Based on BlizzDA's suggestions, renamed zombified electric frog to "Zapping Zombfrog" * Linting * Name changes Leaping Shadow -> Shadow Leaper Dictionary Additions
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