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MHForever 0.2.1: Audio fix, saves kept safe, less flickering
Fixes
- Audio clicks fixed. The sound device was being fed slightly less audio than it plays, so it ran dry many times per second. Audio now stays steady, including loud fights and music.
- No more flicker of item icons, text and small textures when using 60 fps and above (chest, quest rewards, menus).
- Frame interpolation no longer falls back to 30 fps during normal play.
Your data is now safe when you update
- Saves live in
Documents\MHForever\saves(one folder per game) instead of next to the program, so unzipping a new version never loses them. - Settings, your library and your player identity live in
%APPDATA%\MHForever. - The first time you press Play, saves and settings from an older version are copied over (the old files are never deleted or overwritten). If you unzipped a new folder, copy the old
memstickfolder andlauncher.jsonnext to the newMHForever.exefirst.
Notes
- Windows 64-bit only. Only Freedom Unite (European release) is playable.
- 60 to 180 fps is experimental: heavy scenes may not hold the highest rates. Choose it in Settings.
- Saves from a real PSP are not compatible yet.
- Early software, expect rough edges. Online multiplayer is not available yet.
Download
MHForever-0.2.1-windows-x64.zip: unzip it anywhere you can write to and run MHForever.exe. You need your own copy of the game; the launcher prepares what it needs from your disc image on your PC. The zip contains no game data.
MHForever.exe and mhfu.exe are not digitally signed, so Windows SmartScreen may show "Windows protected your PC": choose "More info" and then "Run anyway".
The code is on GitHub under GPL-3.0-or-later.