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MHForever 0.2.3: lighter frame interpolation
Improvements
- Frame interpolation is much lighter. In heavy places like the village, 180 fps went from about 90 to about 150 in our tests, and hunts hold 140 to 150.
- In-between pictures are no longer lost when the drawing thread is busy: a late one is still shown, at the right position.
- Less work per picture: vertices are uploaded once per picture and placed on several CPU threads, and the drawing thread copies far less data.
Notes
- In the heaviest scenes, 180 fps still tops out at about 150: the game's own drawing and the extra pictures share one thread. Moving the extra pictures to a thread of their own is the next step.
- Windows 64-bit only. Only Freedom Unite (European release) is playable.
- Saves live in
Documents\MHForever\saves, so updating never loses them. - Early software, expect rough edges. Online multiplayer is not available yet.
Download
MHForever-0.2.3-windows-x64.zip: unzip it anywhere you can write to and run MHForever.exe. You need your own copy of the game; the launcher prepares what it needs from your disc image on your PC. The zip contains no game data.
MHForever.exe and mhfu.exe are not digitally signed, so Windows SmartScreen may show "Windows protected your PC": choose "More info" and then "Run anyway".
The code is on GitHub under GPL-3.0-or-later.