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MHForever 0.6.2: quest rewards background and footstep dust fixed

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@Mango77x Mango77x released this 29 Oct 09:02
· 65 commits to main since this release
a61806a

Fixed

  • The quest rewards background is back (for real this time). A change in 0.6.1 that made the screen copy lighter only ever updated one of the two screens the game switches between, so the background could still come out black. Both are kept up to date now.
  • Particle effects no longer break into loose triangles at high frame rates. At 60 fps and above, particle effects could leave fragments between frames, because the game reuses a finished particle for a new one somewhere else and the in-between pictures drew it travelling from the old one. Those particles are now drawn where they really are, while scenery such as the snow over the terrain and the characters stay as smooth as before. If you still see effects flicker at high frame rates but not at 30 fps, please tell us where.

Notes

  • Windows: MHForever-0.6.2-windows-x64.zip. Keep the .dll files next to mhfu.exe and mhfu-us.exe. Your settings and saves live outside the program folder, so unzipping a new version never touches them.
  • Linux: MHForever-0.6.2-linux-x64.tar.gz. Built on Ubuntu 24.04 (glibc 2.38 or newer); the launcher needs WebKitGTK 4.1 and GTK 3, the game OpenGL 3.3.
  • If something still looks wrong or crashes, please send your game.log (next to MHForever.exe).
  • Thanks to Shaepe for the reports and the videos.

Download

Windows: MHForever-0.6.2-windows-x64.zip. Unzip it anywhere you can write to and run MHForever.exe. The programs are not digitally signed, so Windows SmartScreen may show "Windows protected your PC": choose "More info" and then "Run anyway".

Linux: MHForever-0.6.2-linux-x64.tar.gz. Extract it and run ./MHForever (if your file manager removed the execute permission: chmod +x MHForever mhfu mhfu-us).

You need your own copy of the game; the archives contain no game data. The code is on GitHub under GPL-3.0-or-later.