Repository navigation
S.A.A. (Support Assist Agents) Production
WHAT'S OUR GAME ABOUT?
The War of Roses: Acts of Ambition is an isometric tactical RPG that takes inspiration from 16 and 32 bit rpgs
like FireEmblem and Advanced Wars. The game will be a short 1h experience were players will be able to participate
in tactical combat based on unit and resource management. The game toys with the concept of the 4th wall as it's a
representation of a representation of The Wars of the Roses, a play from William Shakespeare, adapted by John Barton
which is in itself a representation of the english Civil War of the Roses between the riegel houses of York and Lancaster
during 15th century England. The player will play the part of house Tudor allied with house Lancaster as they drive off
the York family who usurped the throne. The structure of gameplay and its combats will follow a simplification of some of
the most important and decisive battles of the war of the roses, like Northampton, Wakefield or Bossworth. Characters in
your party will be acted out by actors of your choosing , the actors are chosen when starting the game.
OUR MEMBERS
Marco Baldán - Lead Designer
Daniel Berrio - Artist
Marco di Modica - Lead Programmer
Sergi Gantzer - Lead Artist
Pablo Longarón - Team Leader
Pau Mora - Programmer
Ivo Montes - Level Designer and Support Programmer
Jordi Tur - Artist & Programmer
CONTROLS (KEYBOARD)##
MENU
- Navigation -> Mouse
- Select -> Left Mouse Button
BACKSTAGE
- Movement -> WASD Keys
- Enter dialogue and skip through -> Z key
- Skip acts -> Hold down SPACE key
- Pause menu -> ESCAPE key
- Change role -> Left and Right Arrow keys
- Assign Role -> Enter Key
COMBAT SCENE
- Move camera -> ARROW keys
- Show minimap -> M key
- Movement -> Left click on a player to select + Left Mouse Button on the tile you want to move to
- Attack -> Attack Button + Click on adjacent Enemy
- Activate Lever -> Right Click
- Talk -> Talk Button + Click on Ally
- Automatically Kill Boss -> R key
- End Player's Turn -> Wait Button
- Open Quests -> Q Key
INVENTORY
- Open Inventory -> I key
- Navigate Inventory -> Left and Right Arrow keys
- Switch Character -> Up and Down Arrow keys
CONTROLS (XBOX CONTROLLER)##
MENU
-
Navigation -> RIGHT Joystick
-
Select -> Left Mouse Button
CASTING SCENE
-
Movement -> Gamepad
-
Select -> RT
BACKSTAGE
-
Movement -> LEFT Joystick
-
Enter dialogue and skip through -> X button
-
Skip acts -> LT
-
Pause menu -> LB
-Select dialogue options -> A button
COMBAT SCENE
-
Move camera -> LEFT Joystick
-
Move pointer -> RIGHT Joystick
-
Movement ->B button on a player to select + B Button on the tile you want to move to
-
Select Action -> A button
-
Attack -> A button + B button
-
Activate Lever -> Stay next to a lever and click B button
-
Talk -> A button + B button on Ally
-
Open Quests -> RB
INVENTORY
-
Open Inventory -> Y Button
-
Navigate Inventory -> Horizontal Gamepad
-
Switch Character -> Vertical Gamepad
-
Action Buttons -> A button
LICENSES
This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking
with closed source software. Check our LICENSE* for further details.
LICENSE*: https://github.com/Marco-v-BaldanII/Project2/blob/main/LICENSE
{AdditionalLicenses}