I am a Gamer, Game Designer, and Software Engineer. Changing the world one "Hello World" at a time.
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StateMachine
StateMachine PublicDrag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
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InputActionEventSystem
InputActionEventSystem PublicInput Action Event System is a input system that pairs inputs and events together, this helps with prototyping faster.
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WaveSpawning
WaveSpawning PublicThis is an opimized way to spawn waves by using object pooling instead of instantiating objects every time.
C#
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