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  1. StateMachine StateMachine Public

    Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.

    C# 8 1

  2. InputActionEventSystem InputActionEventSystem Public

    Input Action Event System is a input system that pairs inputs and events together, this helps with prototyping faster.

    C# 2 2

  3. MarquisMc.github.io MarquisMc.github.io Public

    this is for codecademy

  4. codeSTACKr codeSTACKr Public

    Forked from codeSTACKr/codeSTACKr

  5. MarquisMc MarquisMc Public

  6. WaveSpawning WaveSpawning Public

    This is an opimized way to spawn waves by using object pooling instead of instantiating objects every time.

    C#