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v2.2.0
What's Changed
- feat: announce a quest changing state, entering the store and leaving it by @Hazard4U in #27
- Perf/index quest state watchers by @Hazard4U in #28
- perf: unload quests when players leave and load only when desired by @Hazard4U in #29
- feat: name a quest's outcome sounds on its asset rather than in a tag by @Hazard4U in #30
- feat: follow quests through a track service rather than through tags by @Hazard4U in #31
- feat: add the Walk, Run, Sprint and Jump quest types by @Hazard4U in #32
- Perf/quest listener components by @Hazard4U in #33
- feat: add run, sprint and jump example chains by @Hazard4U in #34
- feat: add announceOutcome flag to QuestAsset by @Hazard4U in #35
- feat: add visibility flag to QuestAsset by @Hazard4U in #38
- fix: count the ground a player covers rather than their server velocity by @Hazard4U in #39
- feat: add quest tracking events by @Hazard4U in #40
- perf: redraw the tracker when a quest changes rather than on a timer by @Hazard4U in #41
- docs: say track where the api says track by @Hazard4U in #42
- fix: let the store decide when a group listens to its children by @Hazard4U in #43
Full Changelog: v2.1.1...v2.2.0