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v4.0.0
What's Changed
- fix: rename the quest asset class to avoid mod collisions by @Hazard4U in #50
- refactor: build the composite quest on the core tree by @Hazard4U in #51
- feat: hold a step back by the constraints of its chain by @Hazard4U in #52
- fix: word the temple trial's last step as exploring by @Hazard4U in #53
- chore: replace em dashes with plain punctuation by @Hazard4U in #55
- feat: measure movement quests in seconds by @Hazard4U in #56
- feat: match quest items by resource type by @Hazard4U in #57
- feat: add pickup and drop item quest types by @Hazard4U in #58
- feat: guard block quests against place and break loops by @Hazard4U in #59
- fix: keep outcome sounds from stacking and shorten the outcome title by @Hazard4U in #60
- docs: describe the live countdowns and the hud time bar by @Hazard4U in #54
- fix: fit the journal rows and trail to their content by @Hazard4U in #61
- fix: word the temple run step in seconds by @Hazard4U in #62
- refactor: drop the legacy script quest type by @Hazard4U in #63
- feat: set aside saved quests whose asset is gone or changed type by @Hazard4U in #64
- feat: add quest categories shown in the journal by @Hazard4U in #65
- feat: hand quests out through assignments and make world quests a full scope by @Hazard4U in #66
- refactor: split assignments by role and let groups outlive their worlds by @Hazard4U in #67
- feat: add a goblin lair quest line and a daily cull across its copies by @Hazard4U in #68
- feat: hand follow-ups on once when a grant is shared and keep lineage out of tags by @Hazard4U in #69
- refactor: keep shared assignment records in memory and isolate each assignment's failures by @Hazard4U in #70
- feat: keep the state several servers share as mergeable replicas by @Hazard4U in #71
- feat: store quests as per-server replicas behind narrow storage ports by @Hazard4U in #72
- feat: keep servers sharing a storage in step and claim each shared end once by @Hazard4U in #73
- fix: replicate the steps of a shared composite with their group by @Hazard4U in #74
- refactor: keep every scope index in one registry written as it changes by @Hazard4U in #75
- fix: claim every change of a quest's state so a quest kept running stays consistent by @Hazard4U in #76
- refactor: replace replicas with versioned writes and player hosting by @Hazard4U in #77
- refactor: change quests through operations every copy makes again by @Hazard4U in #78
- fix: keep quest tracking per player rather than on the quest by @Hazard4U in #79
Full Changelog: v3.0.2...v4.0.0