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Using Unity's physics engine to create a wall-breaking game.

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MartiinWalsh/bubble-pop-game

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Using Unity's physics engine to create a bubble popping game. Consisting of multiple levels, audio components and a score system.

Learning outcomes

  • Unity's physics engine and collisions.
  • Rigidbody 2D, Polygon Collider 2D, Physics Material 2D.
  • Difference between trigger and collider.
  • Converting mouse position into a relative proportion of the screen, represented as game units.
  • Mathf.Clamp(), Vector2.
  • Understand how to calculate the distance from ball to paddle.
  • Update location of the ball to match the location of the paddle plus the offset.
  • Using Prefabs.
  • Understand Audio Listener, Audio Source and Audio Clip.
  • Singleton pattern.

Companion project of the following course: Complete Unity Developer

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Using Unity's physics engine to create a wall-breaking game.

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