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Releases: MatthewBieda/OGLRenderer

V1.8

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@MatthewBieda MatthewBieda released this 06 May 07:45
  • Physically Based Materials and Lighting (Cook-Torrance)
  • HDR/Tone Mapping/Gamma Correction
  • Image Based Lighting
  • Post-processing pipeline (with exposure implemented)

v1.7

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@MatthewBieda MatthewBieda released this 25 Apr 16:39

Adding support for:

  • Instanced Rendering
  • Normal Mapping
  • Crytek Sponza
  • Various Resolution modes

v1.6

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@MatthewBieda MatthewBieda released this 03 Apr 14:09
  • Support arbitrary model loading/unloading
  • CMake build system
  • Move to ImGui Docking

First Release!

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@MatthewBieda MatthewBieda released this 31 Mar 19:29

Blinn-Phong Lighting
3D Model Loading (Supporting Diffuse & Specular Maps)
Free Camera
UI Mode
Directional Light (Sunlight)
Point Lights (With proper Attenuation)
Spotlights (Implemented as a flashlight)
Wireframe Mode
Skyboxes
Dynamic PCF Shadow Maps
Anti-Aliasing (MSAA)
Controller Support

All parameters dynamically adjustable in the application

Just unzip the source code and place the executable in the root.