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Targeting System

Targeting System is designed for mouse + keyboard. Targets are selected based on mouse position. The system prioritizes the moused-over target, then the closest target to the cursor. Having the mouse available opens up gameplay opportunities lost in traditional lock-on systems such as ground-targeted attacks, instant target switching, and easier access to UI elements.

Project Features

  • Target selection and lock-on
  • Line of sight and distance lock off with automatic retargeting.
  • Camera/Target framing for visibility
  • Edge Panning
  • Multiple target points per actor (using bones)
  • Works for both actors with or without skeletal meshes.
  • Target and Hovered Target indicators.
  • Off-screen targeting

Sample Video

Dependencies

  • Unreal Engine Version 4.26+

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Unreal Engine - lock-on system similar to Dark Souls, but adapted to be more responsive on KB+M

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