Targeting System is designed for mouse + keyboard. Targets are selected based on mouse position. The system prioritizes the moused-over target, then the closest target to the cursor. Having the mouse available opens up gameplay opportunities lost in traditional lock-on systems such as ground-targeted attacks, instant target switching, and easier access to UI elements.
- Target selection and lock-on
- Line of sight and distance lock off with automatic retargeting.
- Camera/Target framing for visibility
- Edge Panning
- Multiple target points per actor (using bones)
- Works for both actors with or without skeletal meshes.
- Target and Hovered Target indicators.
- Off-screen targeting
- Unreal Engine Version 4.26+