Allows you to spawn an item with custom attributes These items will reset when you drop it, store the item in a chest or other container, or leave the server, so you cannot transfer it to another person.
- Originally made by Interverse.
- Updated to TShock
4.5.5
by comdar16. - Updated to TShock
5.0
by RenderBr. - Fixed
gcitem
cmd and ported to TShock5.2
by me.
Command:
/customitem <itemid/itemname> <parameters> <#>
/citem
for short.
/givecustomitem <playername> <itemid/itemname> <parameters> <#>
/gcitem
for short.
Parameters:
hexcolor (hc)
- Gives a custom color to an item (client side), Example of hex: 0000FF
is blue.
damage (d)
- Custom damage to an item.
knockback (kb)
- Custom knockback.
useanimation (ua)
- Amount of time an item will linger when a player uses it, Use with usetime
so when an item has finished firing, the animation will finish at the same time.
usetime (ut)
- Amount of time it takes to use.
shoot (s)
- The projectile shot by an item.
shootspeed (ss)
- The speed of the projectile shot by an item.
width (w)
- Width of an item (client side).
height (h)
- Height of an item (client side).
scale (sc)
- The multiplier of an item's size when it is used (client side).
ammo (a)
- Gives an item the ammo attribute.
useammo (uam)
- Tells when ammo an item uses, useammo 0 means the weapon will not use ammo.
notammo (na)
- Tells whether an item is not an ammo, Either true or false.
stack (st)
- Determines how many of that item you should be given.
Order doesn't matter when inputting parameters. You can put any parameters you need, however you want them.
Permissions:
customitem
,
customitem.give