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PR #3177: Properly reveal vibrabombs detonated during a unit's movement
allows active probes to reveal minefields during movement as per TacOps Active Probe rules (unit movement stops if a
minefield is revealed) prevent soft-lock when stopping a unit's movement due to minefield detonation with "simultaneous movement phase" turned on
PR #3190: Vibrabombs and other non-conventional/inferno mines always reduce density when detonated per current TacOps rules.
Issue #3147: Dead-fire missiles behave according to updated IO rules (no auto-hotload, cluster hit penalties, 5 point clustering for LRMs)
Issue #2894: Allow airborne microlite VTOL infantry to flee
Issue #2813: Per TW, updated swarm attack modifiers, battle armor vibro claws now do extra damage during swarm attack.
Data: New sprites/updated unit fixes and Shrapnel units.
Issue #3813: Multiple improvements to the unit tooltips, in the lobby and otherwise.
Issue #3202: "Restore" ability to switch unit name display using ctrl-b (full name, just the chassis name, etc)
Issue #2207: Prevent additional MP cost and bog down nagging when moving along water surface while the bottom terrain costs extra MP/causes bog down
Issue #3015: Update tonnage display in the lobby table to display exact infantry tonnage; update player BV display formatting according to locale