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v0.49.4 Development Snapshot

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@HammerGS HammerGS released this 30 Oct 19:06
· 7119 commits to master since this release
  • PR #3079: Skill Generation Rework
  • PR #3106: Relabel "Start a Saved Game" button to "Load a Saved Game"
  • PR #3113: Unit Readout Dialog: Add missing space between the dialog name and unit name
  • Issue #2975: Altitude is now properly ignored when customizing aerospace and space units for a space map
  • Issue #2719: Null protecting BotClient::calculatePointBlankShot
  • PR #3122: Nova Net Command: Improving error chat replies
  • PR #3096: Russian Name Cleanup
  • PR #3123: JToggleButtonPreference: Swapping to using doClick
  • PR #3127: Standardized Game Options File I/O
  • Issue #2854: Only skip the invalid unit when not allowing illegal designs
  • PR #3130: MegaMek XML Util: Fixing Two Escaping Issues
  • PR #2581: MegaMek XML Util: Adding Proper Parsing Methods
  • PR #3000: Top Menu Rewrite
  • Data: Few new maps from SimonLandmine and UlyssesSockdrawer. Some unit file fixes.
  • Issue #3089: Fixing messages implementation to handle localization
  • PR #3132: Princess Player NPE
  • Data: (Errata) StratOps Advanced Anti-air now an unofficial option per its removal from StratOps.
  • Issue #3140: Moltke missing from FWL General generated RATs
  • Data - Some unit fixes and a new board.
  • Issue #3134: Show BV of players in the lobby player table
  • PR #3159: Per errata, primary infantry weapons doing more than .6 damage per trooper have been nerfed to .6; infantry burst fire trait added for those
  • Data: Various Unit file fixes
  • Issue #3128: Restore bot ability to unload infantry/BA from transports.
  • PR #3167: Tripod 'Mech Center Leg Actuator Damage Customization
  • PR #3168: Array bounds protecting Entity::getCritical
  • Issue #3133: Adding before round 1 deployment option
  • PR #3170: Fix NPE preventing loading MULs containing transported units
  • Issue #3126: Display Water0 under rough/swamp again
  • Issue #3102: Add mousePressed check to lobby popup trigger
  • Issue #3153: Minimap graphical issue corrections
  • PR #3139: Restore 'rotate board' option for maps with even width to rotate the board 180 degrees.
  • PR #3162: Suite Version Tracking: Adding Full Versioning and Version Protection
  • PR #3176: Fixing ForceGeneratorViewUi NPE
  • PR #3177: Properly reveal vibrabombs detonated during a unit's movement
    allows active probes to reveal minefields during movement as per TacOps Active Probe rules (unit movement stops if a
    minefield is revealed) prevent soft-lock when stopping a unit's movement due to minefield detonation with "simultaneous movement phase" turned on
  • PR #3190: Vibrabombs and other non-conventional/inferno mines always reduce density when detonated per current TacOps rules.
  • Issue #3147: Dead-fire missiles behave according to updated IO rules (no auto-hotload, cluster hit penalties, 5 point clustering for LRMs)
  • Issue #2894: Allow airborne microlite VTOL infantry to flee
  • Issue #2813: Per TW, updated swarm attack modifiers, battle armor vibro claws now do extra damage during swarm attack.
  • Data: New sprites/updated unit fixes and Shrapnel units.
  • Issue #3813: Multiple improvements to the unit tooltips, in the lobby and otherwise.
  • Issue #3202: "Restore" ability to switch unit name display using ctrl-b (full name, just the chassis name, etc)
  • Issue #2207: Prevent additional MP cost and bog down nagging when moving along water surface while the bottom terrain costs extra MP/causes bog down
  • Issue #3015: Update tonnage display in the lobby table to display exact infantry tonnage; update player BV display formatting according to locale
  • PR #3110: Dockable Unit Detail
  • PR #3210: Base Components: Client Settings Dialog Swapover
  • Issue #3185: Prevent server lockup when processing a club attack (against a unit also equipped with a club?)
  • PR #3218: BotGeometry Null Edge Detected Exception Logging Upgrade
  • PR #3219: Fixing the Messages instance used by Entity
  • Issue #3175: Fix concurrent modification issue preventing multi-bot replacement
  • Data: Fixes for #3208,#3188,#3155,#3146,#3141,#3117,#3064,#3040,#3034#2949,#2647,and #2637
  • Data: Numerous Fluff entries added, new sprites, new camos, and largest board in MegaMek added
    Stonewall072 Ocoee (50x700)