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NGenesis edited this page Dec 29, 2021 · 18 revisions

Unity Events

These are the method stubs available for Unity events.

Events
FixedUpdate OnJointBreak OnRenderImage
LateUpdate OnJointBreak2D OnRenderObject
OnAnimatorIK OnMouseDown OnTransformChildrenChanged
OnAnimatorMove OnMouseDrag OnTransformParentChanged
OnCollisionEnter OnMouseEnter OnTriggerEnter
OnCollisionEnter2D OnMouseExit OnTriggerEnter2D
OnCollisionExit OnMouseOver OnTriggerExit
OnCollisionExit2D OnMouseUp OnTriggerExit2D
OnCollisionStay OnMouseUpAsButton OnTriggerStay
OnCollisionStay2D OnParticleCollision OnTriggerStay2D
OnControllerColliderHit OnParticleTrigger OnWillRenderObject
OnDestroy OnPostRender Start
OnDisable OnPreCull Update
OnEnable OnPreRender

Udon Events

These are the method stubs you can override via UdonSharpBehaviour.

These methods have to be public

public override void <method>() {}
Returns Name
void PostLateUpdate() Fired near the end of the frame after IK has been calculated. Getting bone positions at this time will give you the most up to date positions so that they are not a frame behind.
void Interact() Fired when a user interacts with the object
Will add a box collider if no collider is present.
void OnDrop() Requires VRC_Pickup
bool OnOwnershipRequest(VRCPlayerApi requester, VRCPlayerApi newOwner) Fired when an UdonBehaviour is going to change owner. Returning true will accept the change in ownership, and returning false will reject the change in ownership.
void OnOwnershipTransferred(VRCPlayerApi player) Fired every time a UdonBehaviour changes owner
void OnPickup() Requires VRC_Pickup
void OnPickupUseDown() Requires VRC_Pickup
void OnPickupUseUp() Requires VRC_Pickup
void OnPlayerJoined(VRCPlayerApi player) Fired when a new player joins the instance
void OnPlayerLeft(VRCPlayerApi player) Fired when a player leaves the instance
void OnPlayerRespawn(VRCPlayerApi player) Fired when a player respawns
void OnSpawn() Fired when a object is spawned via network instantiation
void OnStationEntered(VRCPlayerApi player) Requires VRC_Station
void OnStationExited(VRCPlayerApi player) Requires VRC_Station
void OnVideoEnd() When the video player ends playback
void OnVideoError(VideoError videoError) When an error occurs with the player
void OnVideoLoop() If looping is enabled, this will fire at the end
void OnVideoPause() When the video player is paused
void OnVideoPlay() When you start playing a video
void OnVideoStart() When a video is playing for the first time?
void OnVideoReady() When the video player has loaded the url
void OnPreSerialization() Fired before sending network data
void OnPostSerialization(VRC.Udon.Common.SerializationResult result) Fired after sending network data and provides data on whether the serialization attempt succeeded and how many bytes were serialized.
void OnDeserialization() Fired when network data is received
void OnPlayerTriggerEnter(VRCPlayerApi player) Player enters a trigger
void OnPlayerTriggerStay(VRCPlayerApi player) Player stays in a trigger
void OnPlayerTriggerExit(VRCPlayerApi player) Player leaves a trigger
void OnPlayerCollisionEnter(VRCPlayerApi player) Player collides with a collider
void OnPlayerCollisionStay(VRCPlayerApi player) Player stays on a collider
void OnPlayerCollisionExit(VRCPlayerApi player) Player leaves the collider
void OnPlayerParticleCollision(VRCPlayerApi player) A collision particle hits the player
void MidiNoteOn(int channel, int number, int velocity) Triggered when a Note On message is received, typically by pressing a key / pad on your device. See Midi in Udon for more information.
void MidiNoteOff(int channel, int number, int velocity) Triggered when a Note Off message is received, typically by releasing a key / pad on your device. See Midi in Udon for more information.
void MidiControlChange(int channel, int number, int value) Triggered when a control change is received. These are typically sent by knobs and sliders on your Midi device. See Midi Events for more information.
void InputJump(bool value, VRC.Udon.Common.UdonInputEventArgs args) See Input Events for more information.
void InputUse(bool value, VRC.Udon.Common.UdonInputEventArgs args) See Input Events for more information.
void InputGrab(bool value, VRC.Udon.Common.UdonInputEventArgs args) See Input Events for more information.
void InputDrop(bool value, VRC.Udon.Common.UdonInputEventArgs args) See Input Events for more information.
void InputMoveHorizontal(float value, VRC.Udon.Common.UdonInputEventArgs args) See Input Events for more information.
void InputMoveVertical(float value, VRC.Udon.Common.UdonInputEventArgs args) See Input Events for more information.
void InputLookHorizontal(float value, VRC.Udon.Common.UdonInputEventArgs args) See Input Events for more information.
void InputLookVertical(float value, VRC.Udon.Common.UdonInputEventArgs args) See Input Events for more information.