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UnityQuickJam

A lightweight and modular Unity framework designed to speed up Game Jam development.

  • Core Systems: GameManager, SceneLoader, Singleton utilities
  • Input Management: Keyboard, mouse, and controller input support
  • Audio Manager: Music and sound effect handling with fade transitions
  • UI Framework: Open/close UI screens with UIManager control
  • Save System: Basic save/load handling (PlayerPrefs or JSON based)
  • Resource Management: Object pooling and asynchronous asset loading
  • Utilities: Timer tools, debug helpers, extension methods
  • Sample Flow: Example scenes and a simple playable demo to get started quickly
  Assets/
  |-- QuickJam/
  | |-- Core/
  | |-- Input/
  | |-- Audio/
  | |-- UI/
  | |-- SaveLoad/
  | |-- Utilities/
  |-- Samples/
  | |-- Scenes/
  | |-- Prefabs/
  |-- Art/ (jam-specific content)
  |-- Sounds/ (jam-specific content)
  |-- Scenes/ (jam-specific content)
  |-- Scripts/ (jam-specific content)

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A lightweight and modular Unity framework designed to speed up Game Jam development.

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