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Shadow Guardian Vita v1.1
Shadow Guardian Vita v1.1
This is a wrapper/port of Shadow Guardian HD for the PS Vita.
Changelog
- v1.1: Full physical-controls mapping verified on hardware (sticks, D-Pad, R/L, Cross/Circle/Square/Triangle with touch injection at the real on-screen button positions); direct 800x480 to 960x544 display scaling fix (no FBO, engine FBOs untouched); analog deadzone with rescaling to absorb stick drift.
- v1.0: Initial release.
Setup Instructions
In order to properly install the game, you'll need to extract the data from the original Android game.
- Install the
kubridgeandfd_fixplugins on your PS Vita. - Install
libshacccg.suprx, if you don't have it already, by following this guide. - Obtain the original APK of Shadow Guardian (
Shadow-Guardian-HD-v1-0-1-UK-RU.apk) and the required data files. - Extract the
.apkusing any zip extractor. - Place the executable
libshadowguardian.so(fromlib/armeabi-v7a/inside the APK) inux0:data/shadowguardian/. - Place all game asset folders (
res,shaders,textures,models,music,sounds, etc.) inux0:data/shadowguardian/. - Download and install
shadowguardian.vpkon your PS Vita.
Controls
- Left Analog / D-Pad - Movement (virtual joystick)
- Right Analog - Camera (free-look)
- R - Fire
- L / Square - Aim (hold)
- Cross - Contextual action (jump / run / grab / climb)
- Circle - Interact / Take cover (contextual)
- Triangle - Reload / Switch weapon (combat)
- Start - Pause / Back
- Select - Menu
- Touch Screen - Original Touch Controls
Known Issues
- Reload/weapon touch position (Triangle) confirmed by layout only; verify in combat on hardware.
- [Update this section prior to release with any remaining unresolved bugs]
Credits
- TheFloW for the
so_loaderwrapper and Android porting boilerplate. - Rinnegatamante for
vitaGLand porting tools. - Gameloft for the original game.