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Shadow Guardian Vita v1.2.1
Shadow Guardian Vita v1.2.1
This is a wrapper/port of Shadow Guardian HD for the PS Vita.
Changelog
- v1.2.1: Robustness hotfix — added validation guards in vitaGL's
unserialize_shaderandglLinkProgramto prevent crash on corrupted/0-byte shader cache files (falls back to recompilation cleanly); added early startup data validation ininit.cwith friendly error dialogues if required game assets (sprites_1_6/sprites_1_7orres/) are missing; improved asset fallback routing forGloftSGHP/subfolders.
Setup Instructions
In order to properly install the game, you'll need to extract the data from the original Android game.
- Install the
kubridgeandfd_fixplugins on your PS Vita. - Install
libshacccg.suprx, if you don't have it already, by following this guide. - Obtain the original APK of Shadow Guardian (
Shadow-Guardian-HD-v1-0-1-UK-RU.apk) and the required data files. - Extract the
.apkusing any zip extractor. - Place the executable
libshadowguardian.so(fromlib/armeabi-v7a/inside the APK) inux0:data/shadowguardian/. (If the APK also containslibStormGLOFT.so, you can copy it too — it does no harm.) - Place all game asset folders (
res,shaders,textures,models,music,sounds, etc.) inux0:data/shadowguardian/. - Make sure the 16:9 assets
sprites_1_7andgui_1_7are present. If the APK only ships thesprites_1_6/gui_1_6variants, duplicate them with VitaShell (Copy + Paste + Rename) so the_1_7names exist — missing 16:9 GUI assets can crash the game on the LOADING screen. Also confirm theres/folder was copied. - Download and install
shadowguardian.vpkon your PS Vita.
Controls
- Left Analog - Movement (in-game only)
- Right Analog - Camera (free-look)
- D-Pad - Menu Navigation / Movement
- R - Fire
- L / Square - Aim (hold)
- Cross - Contextual action (jump / run / grab / climb)
- Triangle - Reload / Switch weapon
- Circle - Toggle Virtual Buttons (Hide/Show HUD layout)
- Start - Pause / Back
- Select - Menu
- Touch Screen - Original Touch Controls
Known Issues
- Reload/weapon touch position (Triangle) confirmed by layout only; verify in combat on hardware.
- [Update this section prior to release with any remaining unresolved bugs]
Troubleshooting
Crash on the LOADING screen (C2-12828-1 error): this is usually a data setup problem, not a game bug. Check the following with VitaShell:
- You installed the latest
shadowguardian.vpk(older builds have known crashes that are already fixed). kubridgeandfd_fixplugins pluslibshacccg.suprxare installed (see Setup above).- In
ux0:data/shadowguardian/:libshadowguardian.so, theres/folder, and all asset folders are present, and the 16:9 filessprites_1_7/gui_1_7exist (copy them from the_1_6variants if needed).
If it still crashes, please report it with:
- The newest
ux0:data/shadowguardian/logs/game_log_*.txt(from the time of the crash — do not delete it). - The newest
ux0:data/psp2core-*-eboot.bin.psp2dmpcore dump. - A note on exactly when it happens (on boot, which level loading, do you ever reach the menu?).
Credits
- TheFloW for the
so_loaderwrapper and Android porting boilerplate. - Rinnegatamante for
vitaGLand porting tools. - Gameloft for the original game.