This repo contains the editor hosted at https://makecode.adafruit.com .
- (optional) install Visual Studio Code
This setup gives you a local version of the editor and the ability to load packages from your machine. This is the setup to develop new packages.
- install Node.js 8+
- clone https://github.com/Microsoft/pxt-adafruit to
pxt-adafruit
folder - go to
pxt-adafruit
and run
npm install
Don't forget to periodically git pull
and npm install
to get the latest changes.
This command launches a local web server. Note that this web server is meant for development purposes only. It was not designed or secured to be run on a web server.
npm run serve
- go to
/projects
under thepxt-adafruit
folder - clone your package repo, say
pxt-helloworld
- launch the server with
npm run serve
from thepxt-adafruit
folder usingnpm serve
- create a new project
- go to project settings and click on Edit settings as text
- add an entry in the dependency section that points to your project
"dependencies": {
"circuit-playground": "*",
"helloworld": "file:../pxt-helloworld"
},
- click on the Blocks icon to reload the blocks.
Once this project is setup, simply reload the editor after making changes on disk.
This setup is needed if you plan to make changes in PXT itself. In most cases, it's a bit of an overkill if you are building a package for the Adafruit editor.
- install Node.js 8+
- install the PXT command line
npm install -g pxt
In a common folder,
- clone https://github.com/Microsoft/pxt to
pxt
folder - clone https://github.com/Microsoft/pxt-common-packages to
pxt-common-packages
folder - clone https://github.com/Microsoft/pxt-adafruit to
pxt-adafruit
folder - go to
pxt
and run
npm install
npm run build
- go to
pxt-common-packages
and run
npm install
npm link ../pxt
- go to
pxt-adafruit
and run
npm install
npm link ../pxt
npm link ../pxt-common-packages
From root github folder,
cd pxt-adafruit
pxt serve
cd libs/core
pxt deploy
MIT
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
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