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UID title description ms.date ms.custom keywords ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos tech.root req.typenames f1_keywords topic_type api_type api_location api_name
NS:d3d10umddi.D3D11DDIARG_CREATESHADERRESOURCEVIEW
D3D11DDIARG_CREATESHADERRESOURCEVIEW (d3d10umddi.h)
Learn more about the D3D11DDIARG_CREATESHADERRESOURCEVIEW structure.
06/02/2023
content-health
D3D11DDIARG_CREATESHADERRESOURCEVIEW structure
D3D11DDIARG_CREATESHADERRESOURCEVIEW, D3D11DDIARG_CREATESHADERRESOURCEVIEW structure [Display Devices], UMDisplayDriver_Dx11param_Structs_e1d9908f-af17-4d66-ba86-4782bb22458e.xml, d3d10umddi/D3D11DDIARG_CREATESHADERRESOURCEVIEW, display.d3d11ddiarg_createshaderresourceview
d3d10umddi.h
D3d10umddi.h
Windows
Windows 7
Windows
display
D3D11DDIARG_CREATESHADERRESOURCEVIEW
D3D11DDIARG_CREATESHADERRESOURCEVIEW
d3d10umddi/D3D11DDIARG_CREATESHADERRESOURCEVIEW
APIRef
kbSyntax
HeaderDef
d3d10umddi.h
D3D11DDIARG_CREATESHADERRESOURCEVIEW

D3D11DDIARG_CREATESHADERRESOURCEVIEW structure

-description

The D3D11DDIARG_CREATESHADERRESOURCEVIEW structure describes the shader resource view to create.

-struct-fields

-field hDrvResource [in]

A handle to the shader resource.

-field Format

[in] A DXGI_FORMAT-typed value that indicates the pixel format of the view.

-field ResourceDimension [in]

A D3D10DDIRESOURCE_TYPE-typed value that indicates the resource type and dimensionality.

-field Buffer [in]

If ResourceDimension is set to D3D10DDIRESOURCE_BUFFER, Buffer holds a D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW structure for a buffer.

-field Tex1D [in]

If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE1D, Buffer holds a D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW structure for a one-dimensional texture.

-field Tex2D [in]

If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE2D, Buffer holds a D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW structure for a two-dimensional texture.

-field Tex3D [in]

If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE3D, Buffer holds a D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure for a three-dimensional texture.

-field TexCube [in]

If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURECUBE, Buffer holds a D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW structure for a cube texture.

-field BufferEx [in]

If ResourceDimension is set to D3D11DDIRESOURCE_BUFFEREX, a Buffer holds a D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure for a buffer.

-see-also

CalcPrivateShaderResourceViewSize(D3D11)

CreateShaderResourceView(D3D11)

D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW

D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW

D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW

D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW

D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW

D3D10DDIRESOURCE_TYPE

D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW