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NS:d3d10umddi.D3D11DDIARG_CREATESHADERRESOURCEVIEW |
D3D11DDIARG_CREATESHADERRESOURCEVIEW (d3d10umddi.h) |
Learn more about the D3D11DDIARG_CREATESHADERRESOURCEVIEW structure. |
06/02/2023 |
content-health |
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D3D11DDIARG_CREATESHADERRESOURCEVIEW, D3D11DDIARG_CREATESHADERRESOURCEVIEW structure [Display Devices], UMDisplayDriver_Dx11param_Structs_e1d9908f-af17-4d66-ba86-4782bb22458e.xml, d3d10umddi/D3D11DDIARG_CREATESHADERRESOURCEVIEW, display.d3d11ddiarg_createshaderresourceview |
d3d10umddi.h |
D3d10umddi.h |
Windows |
Windows 7 |
Windows |
display |
D3D11DDIARG_CREATESHADERRESOURCEVIEW |
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The D3D11DDIARG_CREATESHADERRESOURCEVIEW structure describes the shader resource view to create.
A handle to the shader resource.
[in] A DXGI_FORMAT-typed value that indicates the pixel format of the view.
A D3D10DDIRESOURCE_TYPE-typed value that indicates the resource type and dimensionality.
If ResourceDimension is set to D3D10DDIRESOURCE_BUFFER, Buffer holds a D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW structure for a buffer.
If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE1D, Buffer holds a D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW structure for a one-dimensional texture.
If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE2D, Buffer holds a D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW structure for a two-dimensional texture.
If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE3D, Buffer holds a D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure for a three-dimensional texture.
If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURECUBE, Buffer holds a D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW structure for a cube texture.
If ResourceDimension is set to D3D11DDIRESOURCE_BUFFEREX, a Buffer holds a D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure for a buffer.
CalcPrivateShaderResourceViewSize(D3D11)
CreateShaderResourceView(D3D11)
D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW
D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW
D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW
D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW