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v1.21.1-R0.1-SNAPSHOT
·
28 commits
to 6efdd0111aaabaa412b6f22a209f4b27e195f6d2
since this release
⛰️ Features
🐛 Bug Fixes
- Vehicular falldamage - (6efdd01)
- Hitting bottom of water damaging you - (a3b0f6f)
- Boats - (cd11c29)
- Water not cancelling falldamage - (6c1313f)
- Exiting water causing damage if not bobbing - (7725176)
- Waterlogged block-drops not correctly handling falldistance - (19995e4)
- Mobs bobbing in water causing particles - (76e7d59)
- Rebase patches - (1c7c000)
- Call gradlew isntead of gradle for prebuild task (uses correct version) - (de29522)
- Sync dependencies with upstream - (fe9ae8e)
- Let gradle use 4G to build - (c543d9d)
- Bobbing in water not resetting fall-distance - (7faafe5)
- Partial water-drops not resetting fall-distance - (3e94fb1)
- Fall-damage not being applied when entering vehicle - (3b22a0e)
🚜 Refactor
- Tweak feather falling values - (2ea3706)
- Nerf falldamage for prot & feather falling enchants - (ec5e208)
- Remove mending from enchantment table - (12eb86d)
- Rebase onto Leaf, fix patch conflicts - (4fff510)
- Rebase onto Leaf, fix patch conflicts - (4fff510)
📚 Documentation
- Update readme with better usage instructions - (1c7c000)