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@MinecraftOldschoolEdition MinecraftOldschoolEdition released this 10 Mar 23:46
fe1eae8

It's time for Minecraft Oldschool Edition 1.8, our biggest, most expansive update yet!

Features (Client)

  • Sky Dimension fully overhauled

    • New skybox
    • Refreshed aesthetics
    • Expanded terrain generation, including missing biomes and trees from normal terrain
    • Mob dungeons
    • Sky is now a truly playable map option
  • Added an Infdev world generator option.

  • Added a Vulkan renderer option. OpenGL remains the default renderer.

  • In Vulkan mode, added backface culling and GPU-driven mesh rendering through the Mesh Mode setting in Video Settings.

  • Added FSR 3.1 upscaling support in Vulkan mode. Great for Steam Deck.

  • Added mipmap texture filtering support.

  • Added VRR (Adaptive Sync) support for compatible monitors.

  • Added a Lazy Chunk Loader option so chunks keep loading around you while standing still, similar to OptiFine.

  • Added an isometric screenshot mode on F4 / Down on D-Pad, with matching keyboard/mouse and controller layouts.

  • Added an Indev Title Screen mode.

  • Added a Zoom key. Default: C

  • Added a cloud height slider from default world heights up to Y=256.

  • Added an in-game FPS counter.

  • Moved the Language option to the title screen.

  • Added a Colorblind Filter in Accessibility Settings.

  • Added skin customization options so players can enable or disable visible skin layers like modern Minecraft.

  • The "Press {Button} to open your inventory" achievement popup now displays the correctly assigned inventory button icon when using a controller.

  • Quick Move in inventory menus now plays the Console Edition-style gliding animation when moving an item.

Gameplay Changes

  • Updated armor balance while keeping durability unchanged. Damage reduction now scales by armor tier:
Tier Armor Damage Reduction
Leather 7 ~28%
Gold 11 ~44%
Chain 12 ~48%
Iron 15 ~60%
Diamond 20 ~80%
  • Added functional Sponges that absorb water and become Wet Sponge after one use. Dry them in a furnace to reuse them.
  • Added Redstone Blocks crafted from 9 redstone. They provide constant power like redstone torches and can be pushed by pistons.
  • Added Coal Blocks crafted from 9 coal. One Coal Block burns for 9x as long as one coal item.
  • Chests can now be placed facing any direction thanks to under-the-hood engine changes.
  • Clocks can now be placed on walls and output a redstone signal whose strength depends on time of day.
  • Added Beta 1.8-style bow stances as a visual-only option, toggleable in Eye Candy settings.
  • Alpha and Indev worlds now use more era-accurate textures for select blocks, including era-specific wool, metal blocks, and brick textures.

Features (Server)

  • Multiplayer players and entities now move much smoother.
  • Voice chat reliability has been significantly improved. Voice now uses a dedicated UDP port with TCP fallback. Default voice port: 24454
  • Proximity voice chat is now positional, with 3D directional audio based on speaking player location.
  • Transitioned engine compression from Zlib to Zstd.
  • Introduced WAL logs based on Scaevolus' recommendation.
  • Introduced McRegion 2, the successor to Scaevolus' McRegion format.
  • Added better Alpha/McRegion conversion than vanilla for improved legacy world migration.
  • Added Scaevolus to the Credits menu for their work on the original McRegion format.
  • R̷͓̈́ë̵̱m̸̰̌o̴̜͝v̶̱̈́e̵̛̜d̸̰̈́ ̷̣̌H̸̰͝e̶̜̓r̷̰̈́o̵͓̓ḇ̸̌ṛ̶̈́ī̷̜n̵̰̈́e̸̱͝

// The Oldschool Team