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Releases: MiracleForest/BeetrootSkin
Releases · MiracleForest/BeetrootSkin
Release list
v0.1.2
Changed
- The repository moved to MiracleForest/BeetrootSkin; links point there now.
- The lip package is now
github.com/MiracleForest/BeetrootSkin: install withlip install github.com/MiracleForest/BeetrootSkin#client. To move an existing install over: with lip 0.36.0 or later,lip updatemoves it to the new path automatically; with older lip, runlip uninstall github.com/LiteLDev/BeetrootSkin#clientand thenlip install github.com/MiracleForest/BeetrootSkin#client. Either waymods/BeetrootSkin/config/is kept. Versions 0.1.1 and older still name the old path,github.com/LiteLDev/BeetrootSkin, and install from it (by the new path they need lip 0.35.0 or later).
v0.1.1
Added
- A logo, and screenshots and a video of every feature in the LeviMC Mods gallery.
Changed
- A shorter README written for players. Notes for developers (building, the API for other mods) moved to CONTRIBUTING.md.
v0.1.0
First release.
Added
- Food values in tooltips: the hunger (shanks) and saturation a food restores, drawn with AppleSkin's icons.
- Foods with harmful effects (rotten flesh, raw chicken, ...) use the "bad food" icons.
- Shown always by default, or only while
Shiftis held.
- Hunger and saturation restored preview: while you hold food (main hand, or offhand), the hunger bar flashes the shanks and saturation that eating it would add.
- Saturation overlay: your current saturation as golden outlines over the hunger bar.
- Exhaustion underlay: a bar under the hunger bar that fills up as exhaustion builds toward the next point of saturation or hunger being used.
- Hidden in creative and spectator mode and whenever the game hides the hunger bar.
- Health restored preview: while you hold food, the hearts flash the health eating it would restore, using Bedrock's rules:
- natural regeneration from the new hunger and saturation;
- the Regeneration effect of foods such as golden apples;
- hidden on Peaceful and when the
naturalregenerationgame rule is off.
- Debug info: AppleSkin's
hunger: N, sat: #.##, exh: 0.00/4line at the top left of the HUD.F6shows or hides it and saves the setting.- The key can be remapped in Settings → Keyboard & Mouse.
- Vanilla animations: the overlays follow the vanilla hunger-bar and low-health jitter (or stay still, with
showVanillaAnimationsOverlayoff). - Multiplayer: client-only; exact values from the integrated server in single-player and LAN worlds you host, the values the server syncs to the client on dedicated servers and joined worlds.
- Configuration in
mods/BeetrootSkin/config/config.jsonwith AppleSkin's option names.- Edits apply within about a second while the game runs.
- Invalid JSON keeps the current settings and leaves the file untouched.
- API for other LeviLamina mods, a port of AppleSkin's:
FoodValuesEventchanges the food values every display uses (tooltips then show default vs modified);TooltipOverlayEvent::{Pre, Render}andHUDOverlayEvent::{Exhaustion, Saturation, HungerRestored, HealthRestored}hide or move the overlays;- headers and import library in
beetrootskin-sdk-client-windows-x64.zip.
- Translations: English and Simplified Chinese.