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Contributors Get started here!

Jay Garcia edited this page Jan 8, 2020 · 4 revisions

Looking to contribute? Awesome!!!

TOC:

Programming & QA

You'll need to setup a development environment.

Follow build instructions (Mac, Linux).

Image design

Notes:

All assets should be saved as Windows Bitmap Indexed, 256 colors. Be sure to disable Save BMP, IMG, PNG, ICO with minimal color depth within File -> Preferences -> Project Defaults

image

resources/
├── charset
├── sound_effects
├── splash.bmp
├── splash_sprites.bmp
├── sprites
├── tilemaps
└── title.bmp

Sound Design / Music

Notes:

Files for SFX should be saved in 16Bit 44.1Khz Mono Wav Files.

All resources are stored within the Modite Adventure Resources repository within:

resources/
├── music
└── sound_effects

Level Design

Workflow: https://github.com/ModusCreateOrg/modite-adventure/wiki/Level-design-workflow Requires:

Notes:

All map files are located in resources/tilemaps:

tilemaps/
├── overworld     # overworld levels 
├── OW1_DGN1_256  # 
...
├── OW9_DGN4_9216
└── tilesets      # Contains files for sprites and values (Enemies, crates, keys, etc..)