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[Bug]: The new version of the Draugr animation is abnormal #307
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Can verify, its happening to me as well |
You can replace it with an old version of the draugr animation to solve the problem |
Would you kindly share that anim files? I want to downgrade Pandora, but I don't think that's a good idea |
draugr.zip |
Can also confirm this is happening, I'm having the same issue. Good to see I'm not alone. |
Use FNIS first, and then Pandora, replace the Pandora draugr folder with FNIS draugr folder, done |
The same problem was confirmed. In my environment, the same problem occurs with skeletons as well as draugr. I tried overwriting the Draugr_Skeleton.hkx file with the data from draugr.zip, but the problem returns to normal only when the first saved data is loaded, and the problem reappears when another saved data is loaded. |
Does anyone know if the same issue is affecting the draugr lord shout? |
i managed to solve it,find your pandora output folder,then“\meshes\actors\draugr\CharacterSkeleton” ,delete “Draugr_Skeleton.hkx”。 it works for me,things are going right so far。 |
Investigating the issue at the moment. |
I also tried deleting the Draugr_Skeleton.hkx in the CharacterSkeleton folder and that improved the problem. PS |
Also having this issue, is this likely to be officially fixed or patched? |
See #357. Should be fixed next version. |
Please give me a heads up when it's fixed? If possible
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See #357
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Should be fixed next version.
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Draugr animations (such as wake up anims when laying down along the wall) are mostly fixed via the hotfix file on Nexus. |
Check for duplicate issues
Version
v2.3.0-beta
Provide Instructions on Reproducing the Problem
The draugr awakening animation cannot be displayed properly, and the corpse of the draugr becomes abnormally distorted after being killed. There were no related issues in the previous version
Provide Relevant Files
Engine.log
Provide Visual Proof (optional)
Contributing To Development
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