Fix texture ValidateParams exception with DXT1/3/5 decompression on Linux #5512
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When running on Linux without DXT decompression support (such as the Mesa OpenGL software renderer), the code path for decompressing DXT textures on load is hit. This code currently has a bug where
levelDataSizeInBytes
is passed through to theSetData
method, butlevelDataSizeInBytes
is not updated after DXT decompression, so the validation which occurs inside Texture2D to check that the element count is correct fails.@KonajuGames has informed me this code path is likely going away soon, so I'll also be future proofing Protogame to turn off DXT compression for textures in the content pipeline when targeting Linux (since it's not supported everywhere).