Fix to avoid allocation/garbage when submitting OpenAL buffers. #8178
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This is a minor change to prevent a new int array from being allocated every time DynamicSoundEffectInstance.SubmitBuffer() is called.
I found this by running a performance profile on a project I'm working on that uses DynamicSoundEffectInstance for the audio. It was allocating over 2000 arrays in 15 seconds.
For reference the previous version was calling the below method and always passing in 1 as the count. So this is just doing the exact same thing without allocating a new array on the heap.