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Summon Damage Mechanics
Certain skills deal Summon Damage
- Soul Weapon
- Kishin Shoukan
- 1st~4th Ghost Yaksha
- Spirit's Domain
- Final MATT from Elemental Blessing is doubled in GMS/MSEA. Not in JMS.
Apply
- Mastery
- Permanent Damage%
- Elemental Resistance
- Star Force/Arc/Dojo Field Bonus/Penalty
- Some Final Damage
- Level Difference Penalty (in Reboot #112)
Not apply
- Critical
- Non-Permanent Damage%
- Damage% from potential
- Normal Monster Damage%
- Boss Monster Damage%
- Defense Rate
- Ignore Elemental Resistance
- Some Final Damage
- Level Difference Bonus
Apply
- Spirit's Domain
- Princess Sakuno's Blessing
Not apply
- Haku
- Yosuzume
Almost same with character damage. Just some elements are not applied.
Permanent Damage% is applied twice in GMS.
GMS: (Main Stat * 4 + Sub Stat) * ATT / 100 * Mastery * Skill Multiplier * (1 + Permanent Damage%) * (1 + Permanent Damage%) * Final Damage * Elemental Resistance * Field Multiplier * Level Difference Penalty
non-GMS: (Main Stat * 4 + Sub Stat) * ATT / 100 * Mastery * Skill Multiplier * (1 + Permanent Damage%) * Final Damage * Elemental Resistance * Field Multiplier * Level Difference Penalty
You can think that Kasen has hidden Summon Damage Multiplier with same value as Damage%.
GMS: ~ * (1 + Permanent Damage%) * (1 + Permanent Damage% + Kasen Damage%) * ~
non-GMS: ~ * (1 + Permanent Damage%) * (1 + Kasen Damage%) * ~
Kishin in GMS, Nightghost Guide also have hidden Summon Damage Multiplier with same value as Damage%p.
~ * (1 + Permanent Damage%) * (1 + Permanent Damage% + Kasen Damage% + Nightghost Guide Damage%p) * ~