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Zero Skill Mechanics
Condition: Normal Cast / Assist
Refer to: Alpha / Beta / Current
Code | Skill Name | Condition | Refer to |
---|---|---|---|
a13 | Shadow Strike (Projectile) | Normal | Current |
a22 | Spin Cutter (Projectile) | Normal | Alpha |
a22 | Spin Cutter (Projectile) | Assist | Alpha |
a31 | Rolling Curve (Projectile) | Normal | Impossible to check(so Alpha) |
a31 | Rolling Curve (Projectile) | Assist | Alpha |
a32 | Rolling Assaulter (Projectile) | Normal | Impossible to check(so Alpha) |
a32 | Rolling Assaulter (Projectile) | Assist | Alpha (fires twice, hit twice) |
a41 | Wind Cutter (Tornado) | Normal | Current |
a41 | Wind Cutter (Tornado) | Assist | Current |
a43 | Storm Break (Tornado) | Normal | Current |
a43 | Storm Break (Tornado) | Assist | Current |
a43 | Storm Break (Electric Area) | Normal | Current |
a43 | Storm Break (Electric Area) | Assist | Current |
b12 | Power Stamp (Shockwave) | Normal | Beta |
b12 | Power Stamp (Shockwave) | Assist | Beta |
b22 | Throwing Weapon | Normal | Current |
b22 | Throwing Weapon | Assist | Current |
b43 | Earth Break (Electric Area) | Normal | Current |
b43 | Earth Break (Electric Area) | Assist | Current |
sr | Shadow Rain | Normal | Current |
51 | Limit Break | Normal | Current |
52 | Joint Attack | Normal | Current |
53 | Shadow Flash | Normal | Current |
54 | Ego Weapon | Normal | Current |
Assist's AS is based on their own weapon(Alpha = 6, Beta = 8) and apply AS buff normally.
Assist delay has additional 60ms pre delay for first skill of assist and first skill of assist after moved by walk yourself.
a11, a12, b11, a21, b21, a31, b31, a41, a42, b41 doesn't apply skipActionFrame.
On the other hand, skills that has property that called as "isAuto", can apply skipActionFrame as well.
Specially b11 can be canceled by b12 after 360ms(can apply AS) because of a12 has skipFrame property for assist.
a31 always have 1050ms delay. (Couldn't find any reason)
For skills that have additional attacks, they can't be occured if occur timing is later than end of assist duration.
e.g. If assist character used b12 at near end of assist, shockwave doesn't occur.
If main character used skill while assist character is on action, linked assist skill is thrown to the queue.
Assist character is guaranteed to use queued skill unless assist duration is over.
Additionally, if the queue received second skill, assist character cancels current action then use first queued skill.
- Delay of a32 is reduced to 0ms if canceled a31 with this way.
with AS2, if main character used a11 a12 a13 a11 a12 a13 a11 a12 a13, result will be like this.
time | main skill | assist skill | queue |
---|---|---|---|
0 | a11 | assist start delay | b11 |
60 | b11 | ||
330 | a12 | b12 | |
690 | a13 | b11 | |
900 | b11 | ||
1020 | a11 | b11 | |
1350 | a12 | b11 | b12 |
1620 | b12 | ||
1710 | a13 | b11 | |
2040 | a11 | b11 | b11 |
2370 | a12 | b11 | b12 |
2640 | b12(no shockwave) | ||
2730 | a13 | b11 | |
3060 | end |
Duration: 3s (estimated)
Cooldown: 3s + ping * 4 (estimated)
Can't apply Critical Bind if skills used as assist.
Can apply Divine Leer if skills used as assist.
- Make assist cooldown
- Use skill
- After assist cooldown ends, you can cancel delay by using assist
Cancelable skills: Any skill, except for Joint Attack(maybe)
If you don't have cancel destination skill, you can't cancel.
e.g. If you didn't learned a13, you can't cancel a12.