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Glassline 1.3

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@github-actions github-actions released this 26 Oct 18:44
· 5 commits to main since this release
  • Browser version: play with your own iPad game copy, stored locally in the browser. Includes audio, MoonCellar services, skin previews, the level editor, and online races with desktop players.
  • Mobile browsers: touch and tilt controls, gesture-based help, a compact launcher with an accessible Play footer, and a smaller level editor. Added orientation selection and browser fullscreen where supported.
  • Launcher: redesigned Heroine cards show custom skins’ cloud status. Added info tooltips and improved keyboard navigation, focus outlines, Esc handling, and Ctrl+Tab switching.
  • Gameplay: combat slow motion can now be switched off on the Game tab.
  • Graphics: floor reflections work again under Wine and Proton. The sky fills ultrawide screens without exposing the backdrop’s edges.
  • Player levels: explicit star ratings with confirmation, clearer server errors, readable Russian labels, and easier page navigation. Players cannot rate their own levels.
  • Cloud skins: additional skins can stay local when cloud storage is full. Resetting cloud storage no longer deletes local skins.
  • Controls: added an on-screen pause button for touch input. Improved running hints, gamepad dismissal of level hints, and mouse dragging of scrollbars.
  • Fixed: camera drift after hard landings, combat and final-boss freezes, and bouncing by the door in 5-2 at high frame rates.
  • Fixed: network players and hazards remain still until both players are ready and the countdown ends, preventing movement and deaths while waiting.
  • Fixed: crashes when quitting during startup or level loading, and an invisible focus target on the Wallpapers screen.
  • Security: updated bundled network, image, and font libraries on Linux and Android; restricted decoding of untrusted image formats.