Hologram editor written for mod OpenComputers (MineCraft).
This distribution includes two files / components.
The editor itself. For correct work you will need:
- Screen - Tier 3
- GPU/APU - Tier 2+
- RAM - Tier 2+, x2
- Internet card (optional, required for installation from repository)
- Hologram projector (optional, required to preview models)
The models viewer. You do not need the full editor installation to deploy your model to projector. Only the viewer.
Command syntax:
holo-view filename[.3d/.3dx] [scale]
Installation consists of two easy steps:
1) Obtain a HPM package manager copy.
If you already have one - you can skip this step. Otherwise you can use internet card and this command:
pastebin run vf6upeAN
2) Download holo
package from repository:
hpm install holo
That's all. Now you can use holo
and holo-view
commands. The program files are downloaded and installed to /usr/bin/
folder.
NOTE: you can specify package version when installing. For example:
hpm install holo@0.7.1
The basic hologram format is *.3d
file.
It is easier to parse, and uses around 19KiB per model.
Since 0.7.0
version, the editor supports a new file format: *.3dx
.
It features x15 compression rate (thanks Zer0Galaxy for helping with this).
Both editor and viewer of new versions support the old *.3d
format for backward compatibility.
- Refactored textboxes
- Localization table for viewer
- Bugfixes
- Tier 2 GPU support
- New
*.3dx
file format with insane compression rate - Improved UI interaction
- Localization table
- Fixed old bugs, added a bunch of new ones
- Two new projection screens (side, front)
- "Ghost" layer, to facilitate modelling process
- Additional hotkeys
First viable version of editor
I want to thank the following people for contributing to the project:
Zer0Galaxy, for awesome compression algorithm,
NEO, for help with building first version of the project,
and everyone else who provided me bug reports and great feedback.
I appreciate this.