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Math projects

 

This repo contains some of my maths projects from Tek1

 

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Name Description Percentages
101-Pong Using vectors, calculate the position of a ball in three-dimensional space and the angle at which it bounces off a wall at (0;0) 100%
104-Intersection Calculate the points of intersection between light rays and objects (spheres, cylinders, cones) by solving quadratic equations formed by the 3D surface equations and the light ray equations 87%
108-Trigo Apply a given function (such as cosine, exponentiation, hyperbolic tangent) to a matrix and print out the resulting value 72%
110-Borwein Use numerical methods (midpoint rule, trapezoidal rule, Simpson's rule) to calculate these integrals and print both the value of In and the absolute difference between In and π/2 100%

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Some of my maths projects from Tek1

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