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I've tried to listen the chat messages on Sponge but seems that the messages are sent directly to the players, so there's no way any Sponge plugins could listen to them. What I suggest is that instead sending directly to the player, send to a plugin channel a message containing the destination player UUID and the message, and the backend servers would send manually the message, possibly firing events or so. This would allow us to have control over the messages sent via this plugin.