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Nicholas Ventimiglia edited this page Dec 29, 2015
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This is a starter framework with common application services for building quality data driven games.
I've been a C# developer for over 10 years. When I started with Unity I notice a lack of application and integration services that I was accustom to on other C# platforms. No data-binding, no tasks, no server communication. This solution solves this lack, and allows you, the senior developer, to developer better apps faster.
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Modular design, choose what parts you want
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Databinding and Observables with full support for uGUI.
- Full support for UGUI
- Full support for the MVVM pattern
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Task library for dispatching work into the background or foreground
- Modeled after System.Threading.Tasks, but made especially for unity
- Supports coroutines with return results
- Easily que background work or foreground work
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Localization supports CSV format and dynamic translation
- Localization uses Yandex and supports programmatic translation
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Service layer with complete ASP.NET MVC Server
- Supports header-based sessions and authentication tokens
- Fully fleshed out account system with support for Trellio, Email and Facebook
- Email for automated welcomes and password resets
- Storage table for untyped write-as-you-go objects
- Fully customizable with your own date objects and controllers
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Realtime integration
- Scalable websocket networking solution
- Cloud managed (no servers to setup)
- Lobby and room system
- Cost effective and easy to use