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Releases: NaGaa95/ProjectCane

Beta 0.5.0

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@NaGaa95 NaGaa95 released this 21 Oct 11:36

Added PAL support for SCES-509.17
Added Japanese support for SCPS-150.36
Fixed widescreen FMV presentation
Fixed music randomly stopping during levels
Fixed pause-menu music ducking and restoration

IMPORTANT: RE EXTRACT THE FILES

29/10 UPDATE :
Fixed PAL Slow extraction
Upstream latest upstream commit Fix PAL level transition descriptor mapping

0.4.0-beta.2

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@NaGaa95 NaGaa95 released this 12 Oct 20:02

ProjectCane v0.4.0-beta.2 - Switch Port

  • Enabled LTO / PGO Optimization for better performance

0.4.0-beta.1

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@NaGaa95 NaGaa95 released this 10 Oct 20:43

ProjectCane v0.4.0-beta.1 - Switch Port
This update introduces official Linux and Steam Deck support alongside major compatibility, accuracy, stability, and performance improvements.
Highlights

Added native Switch support with deko3d
Added native Linux support with a portable AppImage
Added Steam Deck compatibility
Added a cross-platform File Extractor GUI
Improved controller detection when Steam or other controller software is running
Fixed Linux save crashes
Fixed video settings and frame-rate changes on Linux
Fixed MSAA switching issues and temporary graphical corruption
Improved audio-device compatibility and cutscene audio playback
Improved Mz. Ruby rhythm synchronization
Improved camera collision behavior
Improved PS2-style collision and physics accuracy
Improved widescreen rendering and 2D interface scaling
Corrected turret aiming and high-frame-rate movement
Optimized BLIP uploads, shadow rendering, and OpenGL state handling
Added numerous rendering, framebuffer, shader, and stability fixes
And a ton more fixes