A Voxel Engine written in Python and OpenGL
A high performance Minecraft-Style Voxel Engine written in Python with PyGame and ModernGL for graphics rendering. I created this project to experiment with and learn about 3D graphics and OpenGL.
Explore a randomly generated world with hills, valleys, lakes and caves!
Mold the world to your liking. Place and destroy voxels and build with 44 different types of blocks.
This project uses the following libraries:
Based on the Voxel Engine tutorial from CoderSpace
© Nathan Foote | 2023