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OBVR 0.1.1
Same build as 0.1.0 with the defaults set to what it was tested with, after the first public build was confirmed working.
Changed defaults (OBVR.ini, and the built-in defaults follow):
Crosshair=1: the depth crosshair is on.CrosshairInThirdPerson=1: shown in third person as well.CrosshairOnlyWhenNeeded=1andCrosshairOnlyWhenNeeded3rdPerson=1: in both views it appears only while something activatable is under it or a weapon or spell is readied.EyeSeparationScale=1.0: the headset's own eye distance, geometrically true. Raise it for the depth boost; the README explains what it does.CrosshairTooltipsAboveName=0stays off.
If you already have an OBVR.ini from 0.1.0, either take the new file or change those lines; the file is hot reloaded.
README: describes EyeSeparationScale (OBVR's version of PrimaShock's OpenXR Toolkit depth boost, done by moving the camera per eye) and mentions alternate eye rendering (Stereo=aer) as the second stereo mode.
Install (details and Mod Organizer 2 in the README):
- xOBSE 22.13 or newer.
- DXVK's 32-bit
d3d9.dllnext toOblivion.exe. - Extract
OBVR-0.1.1.zipinto Oblivion'sDatafolder. - Copy the 32-bit
openvr_api.dllfrom SteamVR (bin/win32) intoData/OBSE/Plugins/. - Start SteamVR, then the game through the OBSE loader.
Reporting: open an issue with OBVR.log and OBVR.log.prev from the Oblivion directory attached.
Known: the recenter key does nothing during the intro films; text entry needs the keyboard; Oblivion Reloaded and its derivatives are incompatible. The standing experience with motion controllers is in the code, off, and under construction.
License: GPL-3.0.